How did so many priests get away with raping kids for so long? Few factors were present:
- Hierarchy actively complicit in helping cover cases up.
- Victims who were generally marginalized in society (the Priests were often targeting lower income kids from broken homes)
- Government officials disinterested in investigating cases brought to their attention.
- Social pressure to "not make trouble."
If you actually look at almost any situation of systemic abuse by people in power, you'll see a very similar set of conditions. I've been working in corporations since the mid-2000s, and never have I seen stuff like has been alleged at Blizzard, and frankly anywhere I've worked I have a high degree of belief if a woman told HR that a male manager tried to fondle her, made rape jokes, was taking part in "cube crawl" ceremonies etc, the manager would be fired. We fired a QA guy at my last job who sent a few emails to a woman in accounting that basically said "hey I heard you have tattoos, I have some too, do you want to exchange pics." This was on corporate email, he didn't actually send any pics, but his come on was just as lacking in artfulness as I wrote it. This was the same week he got married by the way. Most real corporations don't tolerate much nonsense around sexual harassment.
That being said, could I see this happening at Blizzard? Absolutely, the reason being I think the game industry has a lot of unique factors that make the studios function less like more serious corporations and more like relics of a bygone age. One of the big issues the game industry has is a huge % of the people in it are super like, obsessed with being in the industry. Most of them have dreamed of making video games their whole lives. There's a reason game industry devs work longer hours for usually shittier pay than many of their dev peers in other industries. Compared to all the nerds with CS and similar degrees who graduate each year, and how many want to get into the games industry but can't, there's a lot of people desperate to be in the industry no matter the cost.
That starts things off in an unhealthy nature. It's actually kinda similar to Hollywood right? No one is sucking dick at IBM to get to work on business reporting software, but for the chance to be a minor credited actor in a movie with Tom Cruise? Yeah maybe you do suck some dick if you're a desperate young actor. Now add on to that lots of game studios also have "startup culture" going on, and are frequently outgrowing the speed at which their business org gets built out, and it's easy to imagine things getting out of control.
The only really surprising thing about Blizzard is it's big enough and old enough that I'd have assumed it would just have accrued the business processes by now most stable companies have, but it looks like it may not have. And if you think about it, we've been told for years Blizzard was "different" than the other large studios and kept its small studio vibe (even though signs are Activision has been stamping that out vigorously the last 5 years or more), well maybe this is part of the dark side of that coin.
Now politicians I think there's a totally separate standard. Due to the ease with which you can manipulate the political system with spurious sexual harassment claims, claims against politicians that are lacking very hard, documented evidence, should generally be assumed to be false. I doubt Brett Kavanaugh has even had 1 on 1 interactions with 4500 people in his life, so harassing that many would be quite a feat, unless he had gone full Wilt Chamberlain.
No one should obviously be fired, legally punished etc without some level of evidence. But HR's job should be to pretty quickly figure out WTF is going on, stuff that happens at business functions with dozens of people present aren't going to be hard for an HR department to investigate. HR also can't leak claims made to it to third parties, and can't retaliate against employees for making claims, a lot of that is just very basic corporate legal 101 shit.