That's the whole point, and should be obvious if you paid attention the first image.It's fake. But it speaks volumes about the quality of the modern lore that it could pass as real.
Justification to keep their jobs. Employee makes asset/content/etc that gets scrapped, revenue loss when reviews come up and manager says they're underperforming.Not really seeing a problem there, if that statement was all there was to it. The problem is they implement everything in a way that is intentionally unfun despite all feedback from the players.
So you can roleplay as Clayton Bigsby.The fuck would a warlock wear a white robe?
Yes, very literally this. At least a few years ago. I saw a panel at Blizzcon about dungeon design and they basically would go to the story people with the bosses they made and ask them to see how they could fit into the lore / story. I believe the zone they were designing was Shrine of Storms?Are their artist and content designers just creating random shit then their story people work backwards off that?
It isn't always a bad thing - sometimes spitballing ideas can lead to some great concepts or story beats.
Problem with Blizzard (especially as of late) is it feels like they are trying to shove something into an already packed suitcase and then just start randomly tossing shit out in order to make room.
Or just making incredibly poor choices when they adapt an idea. I'm positive any number of people on this forum alone could take every art asset, dungeon layout, and system used in Shadowlands and craft a better overall story / lore than what was done.
In my mind, Danuser starts to fit that description.Hell a literal retard fingerpainting with his own shit could make a better story.
Wow's problem is it's meant for teenagers.
Yes, very literally this. At least a few years ago. I saw a panel at Blizzcon about dungeon design and they basically would go to the story people with the bosses they made and ask them to see how they could fit into the lore / story. I believe the zone they were designing was Shrine of Storms?
Highlight from that panel:
View attachment 384920
From all the rumors going around it works like this at Blizzard: department heads come together and plan the next expansion, and every department lead (like systems, classes, dungeons, art, music) plans production pipeline around that and distributes work inside his department. A lot of systems and class developers over the years have left because their lead never listened to their feedback, and planning flows strictly top-down, so they have to implement systems they don't like.the artists start to take over because they are paid to make shit and then it becomes the responsibility of everyone else to use it.
Good old Shonen at least have enemies with clear motives and good guys with clear motives. DBZ even had a redemption arc (Vegeta) that made some sense and they actually stuck to it. Lol at modern Blizzard accomplishing any of that.So is Dragon Ball Z but at least it made a tiny bit of effort with their story.
Legendaries were a good idea except for the fact that specific legendaries put you leaps and bounds ahead of other players of your same spec and class without them. That and you had no control over which you got for half of the expansion. Not that you needed them for most content sure but given two similarly skilled players with BIS legendary and without the one with the legendary is going to to so much more DPS than you its not a closeable gap.From all the rumors going around it works like this at Blizzard: department heads come together and plan the next expansion, and every department lead (like systems, classes, dungeons, art, music) plans production pipeline around that and distributes work inside his department. A lot of systems and class developers over the years have left because their lead never listened to their feedback, and planning flows strictly top-down, so they have to implement systems they don't like.
Remember Celestalon? Who replied to the brewmaster monk community when they couldn't tank bosses in Legion beta to "just roll away", or when people wondered why APM on a lot of classes were lower that the last expansion, and it came out that he played WoW on tablet? He did nothing for 6 months after that feedback, and then fucked off to the Hearthstone team.
People seemed to bitch a lot when Sephuz announced his departure last week, because he was the one designing the Legion legendaries, but they never realized that he most likely wasn't the one who decided how those legendaries were to be acquired by the players.