World of Warcraft: Current Year

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    Who's been the biggest Asshat in the last year? Give us your worst ones!

RobXIII

Urinal Cake Consumption King
<Gold Donor>
3,853
2,224
White supremacy does not exist in that armor set, but it sure as shit does in your post history.
 
  • 11Worf
Reactions: 10 users

Nola

Trakanon Raider
2,991
1,429
So glad I quit this piece of shit game. WoW has been going downhill after Wrath and the only expansion I really enjoyed was Legion. Between the lore/story writing, game mechanics, Ion and the disconnection between the player base and dev team the game can burn in eternal hell.
 
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  • 4Solidarity
Reactions: 3 users

Neranja

<Bronze Donator>
2,633
4,209
It's fake. But it speaks volumes about the quality of the modern lore that it could pass as real.
That's the whole point, and should be obvious if you paid attention the first image.

4chan is currently running around and making the most outlandish claims as "leaks" to seed them into the players' minds for their project "accelerate," so that Blizzard can't use them without being laughed out of the room. Not that the "water you have never seen before, water you can walk on" company needs any more help in that regard.

I feel sorry for you if you are still invested into the "correctness" of the postings about either the story or the lore here, because at this point it's mostly shit- and doomposting. The "WoW lore" ship has sunk ages ago, and the story has also totally jumped the shark.

Here's Ion talking about "fun" and being forced to play other content for character progression:

1637572291590.png
 

Warmuth

Molten Core Raider
877
520
Not really seeing a problem there, if that statement was all there was to it. The problem is they implement everything in a way that is intentionally unfun despite all feedback from the players.
 

Secrets

ResetEra Staff Member
1,900
1,914
Not really seeing a problem there, if that statement was all there was to it. The problem is they implement everything in a way that is intentionally unfun despite all feedback from the players.
Justification to keep their jobs. Employee makes asset/content/etc that gets scrapped, revenue loss when reviews come up and manager says they're underperforming.

In order to keep employment, they implement stuff.
 
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Reactions: 1 user

xmod2

<Gold Donor>
771
1,198
Are their artist and content designers just creating random shit then their story people work backwards off that?
Yes, very literally this. At least a few years ago. I saw a panel at Blizzcon about dungeon design and they basically would go to the story people with the bosses they made and ask them to see how they could fit into the lore / story. I believe the zone they were designing was Shrine of Storms?

Highlight from that panel:
1638163451009.png
 

Cybsled

Naxxramas 1.0 Raider
17,091
13,619
It isn't always a bad thing - sometimes spitballing ideas can lead to some great concepts or story beats.

Problem with Blizzard (especially as of late) is it feels like they are trying to shove something into an already packed suitcase and then just start randomly tossing shit out in order to make room.
 
  • 1Like
Reactions: 1 user

Chris

Potato del Grande
19,436
-10,732
They talk about this in Magic The Gathering: Bottom Up vs Top Down design.

Bottom Up, you look at the lore and design gameplay which fits in with it

Top Down you design the gameplay then design lore which fits in with it.

A focus on either can lead to great things, I think WoW is just getting worse at both.
 
  • 2Like
Reactions: 1 users

Qhue

Tranny Chaser
7,614
4,571
It isn't always a bad thing - sometimes spitballing ideas can lead to some great concepts or story beats.

Problem with Blizzard (especially as of late) is it feels like they are trying to shove something into an already packed suitcase and then just start randomly tossing shit out in order to make room.

Or just making incredibly poor choices when they adapt an idea. I'm positive any number of people on this forum alone could take every art asset, dungeon layout, and system used in Shadowlands and craft a better overall story / lore than what was done.
 

BoozeCube

The Wokest
<Prior Amod>
51,574
302,716
Or just making incredibly poor choices when they adapt an idea. I'm positive any number of people on this forum alone could take every art asset, dungeon layout, and system used in Shadowlands and craft a better overall story / lore than what was done.

Hell a literal retard fingerpainting with his own shit could make a better story.
 
  • 1Worf
  • 1Like
Reactions: 1 users

jayrebb

Naxxramas 1.0 Raider
14,581
14,421
Yes, very literally this. At least a few years ago. I saw a panel at Blizzcon about dungeon design and they basically would go to the story people with the bosses they made and ask them to see how they could fit into the lore / story. I believe the zone they were designing was Shrine of Storms?

Highlight from that panel:
View attachment 384920

its been no secret blizzard art dept calls a lot of shots. its happened in other games as well with serious art departments.

the artists start to take over because they are paid to make shit and then it becomes the responsibility of everyone else to use it. and wasted art gets you a chewing out, no promotion, or lowers your standing in pipeline. especially when Kotick gets wind that money was wasted with those new balance sheets
 

Neranja

<Bronze Donator>
2,633
4,209
the artists start to take over because they are paid to make shit and then it becomes the responsibility of everyone else to use it.
From all the rumors going around it works like this at Blizzard: department heads come together and plan the next expansion, and every department lead (like systems, classes, dungeons, art, music) plans production pipeline around that and distributes work inside his department. A lot of systems and class developers over the years have left because their lead never listened to their feedback, and planning flows strictly top-down, so they have to implement systems they don't like.

Remember Celestalon? Who replied to the brewmaster monk community when they couldn't tank bosses in Legion beta to "just roll away", or when people wondered why APM on a lot of classes were lower that the last expansion, and it came out that he played WoW on tablet? He did nothing for 6 months after that feedback, and then fucked off to the Hearthstone team.

People seemed to bitch a lot when Sephuz announced his departure last week, because he was the one designing the Legion legendaries, but they never realized that he most likely wasn't the one who decided how those legendaries were to be acquired by the players.
 
  • 2Like
Reactions: 1 users

TJT

Mr. Poopybutthole
<Gold Donor>
42,744
109,111
So is Dragon Ball Z but at least it made a tiny bit of effort with their story.
Good old Shonen at least have enemies with clear motives and good guys with clear motives. DBZ even had a redemption arc (Vegeta) that made some sense and they actually stuck to it. Lol at modern Blizzard accomplishing any of that.

WOW was better when the Firelord Ragnaros wanted to burn everything to the ground for no other reason than he is literally a god of primordial fire and burning shit is just what he does.
 
  • 2Like
Reactions: 1 users

TJT

Mr. Poopybutthole
<Gold Donor>
42,744
109,111
From all the rumors going around it works like this at Blizzard: department heads come together and plan the next expansion, and every department lead (like systems, classes, dungeons, art, music) plans production pipeline around that and distributes work inside his department. A lot of systems and class developers over the years have left because their lead never listened to their feedback, and planning flows strictly top-down, so they have to implement systems they don't like.

Remember Celestalon? Who replied to the brewmaster monk community when they couldn't tank bosses in Legion beta to "just roll away", or when people wondered why APM on a lot of classes were lower that the last expansion, and it came out that he played WoW on tablet? He did nothing for 6 months after that feedback, and then fucked off to the Hearthstone team.

People seemed to bitch a lot when Sephuz announced his departure last week, because he was the one designing the Legion legendaries, but they never realized that he most likely wasn't the one who decided how those legendaries were to be acquired by the players.
Legendaries were a good idea except for the fact that specific legendaries put you leaps and bounds ahead of other players of your same spec and class without them. That and you had no control over which you got for half of the expansion. Not that you needed them for most content sure but given two similarly skilled players with BIS legendary and without the one with the legendary is going to to so much more DPS than you its not a closeable gap.

Legendaries locked completely different ways of playing your character behind them. That was the bullshit.
 
  • 1Like
Reactions: 1 user