dude both games have nothing in common, WoW is like a team RTS and Elden ring a single player ARPG. I don't get the constant hate about current day WoW. Yes, it is no longer a classic MMORPG, but it still provides a very challenging and unique gameplay experience. I'm not going to find the arena experience in elden ring, nor the raiding experience.
Nothing in common? Go back and re-read my post a little more carefully, please.
To remind you: I included a nice, long sentence where I explicitly pointed a number of things that players regularly praised and enjoyed over the years about World of Warcraft that are also present in Elden Ring. Things like the huge, seamless game world, the sense of discovery and exploration, the challenging multi-phase boss encounters, the wide variety of builds and playstyles that shape your gameplay.
Here's a hot take: for most players, WoW is effectively as much a single-player game as Elden Ring is. You level up alone, you traverse the open world alone, you grind out your dailies alone, etc. Unless they have access to a dedicated, active, and reliable raid guild, the ordinary WoW player has been stuck solo-queuing for PVP, Dungeons, and Raids for over a dozen years now.
When I last played WoW during the release of Shadowlands, the game was virtually silent; even trade chat was dead on my old server - relegated to a bunch of bots and spammers selling boosts. The groups I managed to make, no one ever spoke nor did they respond to anything written in party chat. They might as well have been AI bots. The few players I saw in the world had no more of an impact on my gameplay than the phantoms I see running around in Elden Ring.
This is where the "constant hate about current day WoW" comes from - none of this had to happen. It was the result of deliberate design decisions by Blizzard. They incentivized the playerbase as a whole away from the Massively Multiplayer community aspect of MMOs, and the uniqueness of the game experience suffered for it.