Squishei: In a previous interview, you mentioned that master loot was something you wanted to do but was looking for the right implementation, which kind of was a change from ‘no’ previously. Any update to that?
Ion Hazzikostas: Yeah! I think I would describe it more as group loot rather than master loot. That’s the specific process of a single loot master allocating the drops, that’s actually in some ways some of the stuff we were looking to move away from back in the day. But moving away from personal to [a] shared pool of loot, where you kill a raid boss, you work together with 15 or 20 or 30 people to do it, there’s 5 items on the corpse [and] you can roll for those items, you can pass on them, you can trade them to your friends; that’s a world we think we want to be in again.
We’re still hammering out the details, but our current plan is to have raid bosses in Dragonflight work that way. This is a raid boss specific system. Dungeon loot is fine. We haven’t really heard people clamoring for the return of group loot in dungeons, and getting a bow from a chest at the end of a dungeon when a group has no hunter–but I think raids are uniquely a cooperative experience, they lend themselves to a cooperative loot allocation mechanism. And that’s the current plan.