Neranja
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The whole genre has stagnated quite a bit. In fact so much that people are even yearning for the "good old days" where the games were complex, had a high learning curve and weren't full of "normies." Look at Pan'theon, that's the whole carrot on the stick for the donkeys following it.WoW has stagnated instead of innovating, opting to take features from other games that have innovated in their stead that worked for those games but made them into bullet points that they can put on an expansion to sell a product instead of making a fun game.
Sure, there are innovations here and there, but by large nothing really outstandingly innovative comes to mind in the last 2 years. It's even worse, because modern MMORPG audiences expect the conveniences of a full-fledged WoW clone with ALL the features, especially the QoL features, up to the latest expansion. This led to players swarming a game like locusts (New World, Lost Ark) and instantly moving on when content runs out. This is clearly not a sustainable business model for games that take a lot of money to develop.
Ironically, there were some who believed that WoW grew the "MMORPG playerbase", and that it would lead to an influx of money so that interesting new MMORPG games could be made. It only lead to a long list of WoW clones dubbed "WoW killers", and the subsequent disappointments. There is a whole subset of WoW players that play WoW, and only WoW. They're not even gamers, they are "WoW players" exclusively.
The sad part is, that Blizzard now has to cater to both the top 1% world first raiders plus their toxic wannabe sycophants, and to the bottom "pet collecting housewives" who never even enter LFR or dungeons, except to solo farm old content. Everyone else, except the truly addicted, just flat out quit the game.
It wasn't even Gates of Discord alone, it was a string of questionable expansion decisions with LoY and LDoN leading up to GoD. The same happened with BfA + Shadowlands.WoW had its 'EQ Gates of Discord mass quit' moment with Shadowlands recently. They opted to grow the ire of their playerbase with terribly designed content and artificial timeblocks, and a new innovative idea that was more casual friendly that respected its players time took over in popularity - FF14.
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