Well let's see...
WoW raids I was an incel in my parent's attic playing all afternoon to get consumables then all evening past midnight either on progression or dissapointing clears of things on farm. That's 12 hour days to clear Sunwell, not optimal of course, lots of self loathing and depression imbetween.
I also loved the nights where not enough people showed up to farm. 90% of the time was spent waiting, clearing trash, corpse running, waiting then reclearing trash. At least I could get in a cheeky wank on the longer waits and tab out to some porn. The players were of very poor quality and trying to teach people how to avoid Deep Breath on Onyxia in Classic made me quit.
FF14 raids I spend an afternoon at the weekend or a few hours after work learning the fights in learning groups. Then I join a clear group and hopefully get it done. Now I can join groups with only players who have beat it and farm it as much as I want. 95% of the time is actually fighting the boss.
The players are good quality because the game forces you to beat a bunch of the raids to progress. I feel personally responsible for my part of the victory instead of zerging the boss down and it's all to the best soundtrack in gaming history.
Raiding is terrible in WoW, they literally couldn't make it worse.
That has everything to do with who you are playing with not a single thing to do with the game itself. WoW raiding encounters have always been one of the strongest aspects of the game throughout the years. Many of the issues that arise today are the scaling difficulty levers and people trying to pretend that this is somehow different/additional content. Killing dicknuts a 25/50/75/100 power for a red/green/blue/pink sparkle didlo of +gooder will never be as fun or as exciting as just beating the boss that is balanced and tuned well for most of the playerbase.
M+ while an interesting concept that adds a bit of longevity to dungeons was a nice touch, but forever grinding out the same 6 items each new season on whatever bloated jogger brained ilvl for the 300th time trying to add +1 number to the run is gayer than 8 dudes blowing 9 dudes.
Dailies have always been dogshit trash since the introduction in TBC, the conditioning to log in day after day after day after day for some drip feed rewards for your chore is the same reason shit like Lost Ark becomes total fucking aids.
Content being easy or quick to consume is fine though, as fun as MMOs are they shouldn't require more than a night or two of playing to accomplish the content. I was more pointing to the fact that dummies are pretending grinding rep on repeat of a golden flying dildo or doing X dungeon for the 823rd time but this time on +1 more gooder is content. It's not its aids.
Still going back to your FF14 nonsense, ultimately it sounds like you sucked at WoW and played with shit people, which makes sense once you stated you did M+ with a fucking controller and are nothing more than a giant fucking sandbag the rest of the group carries around, also explains why you would have been playing with people who couldn't even clear trash mobs. But in FF14 either you played better or got carries and that magically make it better for you.
MMORPGs are fun games but they are social games and that is lost with current WoW long ago, the people you play with make it fun or not more than anything else. It's why dick grindingly tuned Mythic world first raid shit has always been stupid as fuck, causes burn out and forced people to quit. A good MMORPG is designed well enough you can carry a few soccer mom healers, and Tom who is kind of a retard but is fun enough to lighten the mood.