There has been less engagement by casual players.
If they lowered the number of healers from 6 to 4 (or even 3), and lowered the mobs damage accordingly it would help a great deal. At least on my battlegroup, healers are always the bottleneck for LFRs starting up.A few issues I see with casual engagement issues:
1) Long DPS queues. Not sure what the work around could be, but let's say 30-60min average queue wait time + 40m-1.5hr LFR clear time means even a casual DPS will have to invest close to 2 hrs of time just to run a single raid.
Yup, I've been playing since vanilla and always loved questing until MoP at level 90. The sheer number of dailies and reps just burned me out and killed my desire to do them anymore. I can't even bring myself to do the new Isle quests/dailies; it's pretty much only pet battles and occasional LFR keeping me subbed at this point.2) Dailies Overwhelming + rep gating: MoP -really- punished alt leveling/progression by making so many gated reps + valor grinds/valor gear hidden behind too many reps + daily grinds.
Long DPS queues could be handled similarly to how they handle scenarios, though I don't know how popular it would be. Make 2 versions of LFR, one where healing is required, one where self healing is assumed and unavoidable damage is minimal but avoidable damage is common. I know LFR is not the stomping grounds of players who necessarily appreciate that sort of thing, and at what point is it the same as mailing epix every week, but I think it has the potential to be viable.1) Long DPS queues. Not sure what the work around could be, but let's say 30-60min average queue wait time + 40m-1.5hr LFR clear time means even a casual DPS will have to invest close to 2 hrs of time just to run a single raid.
2) Dailies Overwhelming + rep gating: MoP -really- punished alt leveling/progression by making so many gated reps + valor grinds/valor gear hidden behind too many reps + daily grinds.
While there were some really great casual things introduced in MoP such as pet battles, the actual core design of progression in the game became almost twice as slow as the end of Cata which probably caused the burnout of a good number of casual players. Not to mention that the dailies and MoP questing in general were bloody boring formulaic bullshit which made it hard to enjoy despite it being one of the more enjoyed experiences for casuals. There is alsofar more competition in the marketplace for casual oriented players. Tons of F2P games, mobile games etc...After all that work to cater to the casual ....
It's not selling that well right now, but itdidsell that well, and no game in the PC category came close to its launch performance. Which is what the "#1" label meant.I'm amazed D3 is still selling that well.
Probably faster patch content. They're now trying to alternate non-raid and raid patches, in the hopes of getting a patch out faster, since people tend to resub when enough new content has appeared.Blizz doesn't appear to be hurting but I'm curious what their strategy will be to try and keep some of their sinking NA sub numbers.
To be fair, how much extra revenue did the free Diablo 3 with a one year sub bring in? I'm not sure they have enough gimmicks to really keep WOWs subs that high, especially since D3 is not as popular as D2 was in it's heyday. All those subs should be ending this month. I'd guess ~80% of their subs are of the Asian variety, but thats just wild speculation based on numbers crunching. WOW has had a great nine year run, but it is fairly long in the tooth.I wouldn't be suprised to see some sort of Titan-beta-with-wow-annual pass2.0-who-knows-what-else thingie this fall to shore up Blizzards numbers, especially if next gen consoles hit snags.
Expect unveil at blizzcon with probably an annual pass get into beta deal around November.I don't see Titan arriving anytime soon. I'm amazed we aren't even hearing any comments about it. As transparent as Blizzard were about WOW, the fact they are going the 38S way for Titan is worrisome.
That list says the game will have Tab-Target combat. Terrible decision. They want to create an eSport apparently so why not move to a more action based combat like we're seeing in Tera, GW2, Wildstar, Neverwinter etc.?Expect unveil at blizzcon with probably an annual pass get into beta deal around November.
http://titanfocus.info/_/news/projec...3-and-more-r65
It's on the internet so it must be true. Still a very interesting concept and read on what it could be.
The part about tab targeting puzzled me. It's just a rumor so who knows. Then again maybe they have info that shows more people like tab targeting then a more action based game. I loved not having the trinity in GW2, even though you could recreate it. Not having the trinity turned a lot of people away. Maybe it's the same with action based mmo's.That list says the game will have Tab-Target combat. Terrible decision. They want to create an eSport apparently so why not move to a more action based combat like we're seeing in Tera, GW2, Wildstar, Neverwinter etc.?
Game might be fun, but fucking tab target combat. Fuck.
Well I can see how no tab targetting can turn people away from a pve perspective, not so much from a pvp perspective and especially not from an esport/competitive pvp perspective, but yeah they're probably going to try to please everyone. I guess they could make innovations to the combat system so it's not shit even if it's targetting based, by having more abilities that are actually not targetted. For example considering TERA, which has very action oriented combat, it still has targetting for lock-on spells for example so you can have an hybrid of the system, even wow has plenty of non direct targetted abilities like frost cone, blizzard, arcane explo to take some examples. Anyway it's just a rumor for now, will wait to see. As long as it's not an iphone micro transaction online game with facebook integration, there's still hope.The part about tab targeting puzzled me. It's just a rumor so who knows. Then again maybe they have info that shows more people like tab targeting then a more action based game. I loved not having the trinity in GW2, even though you could recreate it. Not having the trinity turned a lot of people away. Maybe it's the same with action based mmo's.