Says so much about Blizzard that they opted to release after the long weekend as opposed to before.
Says so much about Blizzard that they opted to release after the long weekend as opposed to before.
They’d rather save their team a little bit work on the off chance the servers have issues than let hundreds of thousands of people play over the weekend.
I appreciate the changes and effort in the season but it still think it shows they are self focused rather than customer focused even in this endeavor.
I think there are probably other factors than them wanting a long weekend…like what?Says so much about Blizzard that they opted to release after the long weekend as opposed to before.
They’d rather save their team a little bit work on the off chance the servers have issues than let hundreds of thousands of people play over the weekend.
I appreciate the changes and effort in the season but I still think it shows they are self focused rather than customer focused even in this endeavor.
PvP servers have two possible outcomes over time.
1) Your faction wins and it becomes a PvE server.
2) Your faction loses and you pay $25 to move to a PvE server.
SoM was bleh because they just essentially released a new classic server that was only going to last a year and added some bad gimmicks like making raids harder and faster content release that turned everyone off. SoD has a lot more going for it.3) Turtle is 49% alliance, 51% Horde
We'll keep ya posted
The level of thin blood retard in the retail Blizzard population really changes things tho, not just that
If season of mastery was bleh, I dont see why the warlock tank drugbox version of it will be better
SoM was bleh because they just essentially released a new classic server that was only going to last a year and added some bad gimmicks like making raids harder and faster content release that turned everyone off. SoD has a lot more going for it.
Private servers do it better
Warlock goes into demon form and becomes tanky.Is it the warlock that is tanky or the pet that is tanky?
Since I just leveled a classic lock on Turtle Wow, even if you spec deep into Affliction and improved drain talents this will end up at like ~150 a tic with bullshit leveling gear. Once you get Felshroud the 3 piece bonus is an additional +15% on drains. So with T1 you can probably easily get into the range of +200 health a tic with your instant drain life on top of Siphon Life.The crit on the chest is cool and all, but for tanking, this is lulzy:
Master Channeler
Your Drain Life is no longer channeled, lasts 15 sec with a 15 sec cooldown, costs 100% more mana, and heals you for 50% more each time it deals damage.