Yeah I was looking at Kamien's work for the Juggernaut loot system and it looks like modern-day EQDKP+; except the latter actually has in-game addons to track attendanceYeah I see this loot council shit being clicquy as hell with 40 peeps. We all know that cliques form among certain players and shit and this leads to animosity and drama, even if the loot distribution ends up being totally fair.
This needs to be tracked so that, like was said before, if anyone has a beef, you can whip out your 100 page spreadsheet and say, look Timmy, you suck and you dont come to raids so you dont get shit for loot, case closed. Drama averted.
I cant inagine that in 2019 they dont have some in game tracking addon that does all this tracking shit for you.
Guild progression should always take precedence. Like your top tanks and top deeps and healers should always get first dibs on loot so your guild can actually progress, right? End of the day it will never be 100% "fair" to some. But the point is to be as transparent about all this shit as possible.
Tanks never die and never lose aggro, its all about mechanics and DPS these days. Also healers never go out of mana. So tank upgrades are pointless.
No. Healers went OOM all the time, tanks died due to lack of heals, tanks lost aggro constantly. It was amazing. Healing took effort back then with canceling at the last second.I dont think this was the case in classic, was it?
I thought you always said there were no females on the internet?
Right but in theory, if one ever managed to find her way onto the internet, she should probably get less loot.
That's why the DKP+loot council system of Juggernaut was the best system ever designed.
Guild should be just a straight DKP since the 20 neckbeards are going to split off and join new guilds by the time the rest of the guild gets 60.