XCOM 2

Sulrn

Deuces
2,159
360
So I started my commander ironman run - did we ever figure out the most efficient opener room start?

Going to try rushing: Power -> AWC -> PG -> Power -> Workshop -> GWS -> Coms

AWC : Power : PG
Power: WS : Coms
GWS : x : x
 

Gavinmad

Mr. Poopybutthole
42,617
50,981
You can build 2 buildings before you need power. Aside from that it seems ok, I know Lithose swears by AWC first.

Just had AWC give rupture to my sniper. madre dios.

*edit*

except it doesn't work with squad sight. ><
 

Lithose

Buzzfeed Editor
25,946
113,035
Well, I think AWC is a strong contender for first on legendary; because recovery times tend to be 30-45 days. On Commander, I'd go GTS no question. My build order for commander is GTS/Power/Workshop. The workshop though is built BELOW power, on the second level (I know you don't need power second, but putting it in the middle improves the flexibility of the workshop and where build times are so short on Commander, it greatly improves the flow going into the early mid game). I then use the Gremlins to dig out the adjacent space, and build Comms, while I build a proving grounds on the upper floor (This allows me to have a workshop adjacent to power/comms, two buildings I know I'm going to need 2 engineers a piece for. It's a mild slow down in weeks one or two, but it speeds up progression for following weeks since the gremlins increase the speed of debris removal for the other second floor rooms and build speed.) So design on commander ended up being.

GTS/Power/PG
Comms/WS/AWC


For Legendary, I'm almost through, my design was GTS/AWC/Power, then I built the workshop below power, and built comms below the AWC--built the workshop first to use the gremlins to dig out, less flexible design but it let me rush the AWC, and my workshop is still adjacent to power/comms and it can dig out a third floor facility. Proving grounds got pushed back.

GTS/AWC/Power
PG/Comms/WS (Workshop was third build, to speed up excavation/comm building while keeping enough engineers for AWC)



This all really depends though on how lucky you get with engineers in the first two months. My strategy essentially counts on getting dog shit for engineers. Because my legendary start I only got the engineer from the Guerrilla ops mission (It's much easier if you also get a VIP engineer); you generally can't buy an engineer if you want to keep building new facilities and given build times you don't want to delay facilities.

AWC : Power : PG
Power: WS : Coms
GWS : x : x
Why multiple power buildings? Upgrade your power facility and slot an engineer in, and it will give +7 power in total (+2 for the upgrade, +5 for the engineer), you can do this twice. It's why you try to keep power adjacent to the workshop, to let you double up engineers to run it. (By the time you need a second power building, you should be able to built it over a coil.)
 

Gavinmad

Mr. Poopybutthole
42,617
50,981
Ugh. You should really be allowed to take multiple leaders on the same mission if you're understrength. Had a retaliation mission pop up immediately after I took on the black site, have several troopers with light wounds, and because I decided to make my blade ranger a leader, I can't take her along with my primary specialist, and my secondary specialist is one of the light wounds. Have to recruit two fuckin rookies in the middle of a night raids dark event.
 

Sulrn

Deuces
2,159
360
I built Power first and maxed out with just AWC/PG/GWS so I scrapped the GWS and set up the second power. Holding off on upgrading until I can maximize benefit via gremlins /engineers.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Ugh. You should really be allowed to take multiple leaders on the same mission if you're understrength. Had a retaliation mission pop up immediately after I took on the black site, have several troopers with light wounds, and because I decided to make my blade ranger a leader, I can't take her along with my primary specialist, and my secondary specialist is one of the light wounds. Have to recruit two fuckin rookies in the middle of a night raids dark event.
How do you get Leaders to level - for the life of me, I've not gotten a single off of newbie leader level.
 

Gavinmad

Mr. Poopybutthole
42,617
50,981
You send them right back into leader training in the GTS. You could train them all the way to max leader level without ever taking them on a mission while they're training.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
You send them right back into leader training in the GTS. You could train them all the way to max leader level without ever taking them on a mission while they're training.
WTF - seriously? I guess it's locked to their normal XP level as a cap and I got blocked on leveling it once because of that since or something - I swear I tried that before and wrote it off... Sunovabitch.
 

Gavinmad

Mr. Poopybutthole
42,617
50,981
actually yeah I can't train one of my leaders any further so i guess it's partially linked to your actual xp rank.
 

DiddleySquat

Bronze Knight of the Realm
458
17
Yeah, was going to add that, but then thought you could maybe cancel their training manually in the GTS but I forgot to check last night. Training a leader is a pain, there's no doubt about that. It takes really long for minro bonuses. I prefer it on my medic Specialists, because you won't be taking along 2 of those and they stay with the pack. Since Leader training takes so long, you better have a 2nd medic and then you can train that one to a leader in the mean time.
 

Joeboo

Molten Core Raider
8,157
140
Can someone quickly explain why the positioning of your buildings/rooms matter when clearing out the alien debris? I didn't think there was any difference where you build stuff once the rooms are cleared out.
 

Vaclav

Bronze Baronet of the Realm
12,650
877
Yeah, was going to add that, but then thought you could maybe cancel their training manually in the GTS but I forgot to check last night. Training a leader is a pain, there's no doubt about that. It takes really long for minro bonuses. I prefer it on my medic Specialists, because you won't be taking along 2 of those and they stay with the pack. Since Leader training takes so long, you better have a 2nd medic and then you can train that one to a leader in the mean time.
Was what I was thinking - but I do hacker and medic specialist ones - so my alt is..... lame... in comparison for healing.
 

Denaut

Trump's Staff
2,739
1,279
Can someone quickly explain why the positioning of your buildings/rooms matter when clearing out the alien debris? I didn't think there was any difference where you build stuff once the rooms are cleared out.
It matters if you are going to build a workshop since the workshop gremlins can only affect adjacent tiles.
 

Sulrn

Deuces
2,159
360
It matters if you are going to build a workshop since the workshop gremlins can only affect adjacent tiles.
Additionally it's about build order and supply/time investment. You're investing more by pushing them to the bottom and not by letting them sit near the top. So we're talking about finding that sweet spot for spending the least amount of time/supply for max benefit to make commander/legendary easier.

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Shepard Voice pack

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