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  1. tad10

    SOE Becomes Daybreak / Russian shutdown

    And then nothing. The SB guys have stated they had the money lined up for the acquisition when they went to negotiate with Sony Japan with their offer. That and some M&A attorneys are all you ever really need for any acquisition ever in the history of the world (barring acquiring land from...
  2. tad10

    SOE Becomes Daybreak / Russian shutdown

    To whom are you referring? If SB, then you don't know what you're talking about, if Astral Projection, then you do, and I agree.
  3. tad10

    SOE Becomes Daybreak / Russian shutdown

    What didn't you get? It wasn't SB that was going to Buy a faltering SOE, it was an investor group that an SB guy or guys had rounded up that was going to buy SOE.
  4. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    If you basically want to play WoW, why don't you go play WoW?
  5. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Bah. Scope creep. The original dual archetype thing (IIRC) was ridiculous. Just do traditional EQ classes and work on something innovative with the inevitable quest system (/mourn StoryBricks) and/or combat. Don't try to make everybody a hybrid: road to Hell paved with good intentions and etc.
  6. tad10

    SOE Becomes Daybreak / Russian shutdown

    Seems like a great way to get your playerbase really pissed off at you.
  7. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    No. I (we're) questioning why you're not making the game the way it should be made: one or two zones, work on combat/classes, iterate until combat and classes are fun - make lots more zones.
  8. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yeah. No. If Brad and Co. had spent all their time working on developing a demonstrably fun game within one or two zones they could take that to kickstarter and get fully funded for the rest. People, such as myself, didn't fund the kickstarter because there was nothing there.
  9. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Way too many zones and effort into art. You should have made one zone and just worked on combat and the engine in that zone until you were happy "with the current performance." SMH.
  10. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Eh. that sounds a bit wack but it was a PvP game. A little too generic: piercing for example might normally do less or much less damage than a mace (crushing) vs Plate but if you crit (indicating that you pierced through the armor) should have a much higher chance to crit. Anyway, I'd like...
  11. tad10

    38 studios Auction Nov 14th and 15th.

    Just want to comment on this briefly - as we all know Schilling used to visit the foh forums where, after he announced the project, he was told repeatedly to stay focused and have a narrow scope. He ignored all of the various naysayers with comments like: we're making a AAA title, go big or go...
  12. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    All great games are based on Rock Paper Scissors (thus your DAoC example - presumably Hib was best against Alb??). With respect to different weapon types granting different abilities, the same could be said of different armor types. A Fighter just wearing Leather might be granted a "Leap...
  13. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    That doesn't bother me: keeps players interested in weapon drops even if they already have a very good primary weapon. In one sense it's analogous to granting specific resistances to bosses (Fire Elemental Boss is fully resistant to fire) and forcing magic-using types to use different spells...
  14. tad10

    SOE Becomes Daybreak / Russian shutdown

    I think that's the consensus at this point: followup question will either survive past Alpha?
  15. tad10

    SOE Becomes Daybreak / Russian shutdown

    I'm not entirely convinced you know what you're talking about: Smed hired and promoted those people. Smed approved their budgets. Smed has been running SOE into the ground since 2003.
  16. tad10

    SOE Becomes Daybreak / Russian shutdown

    You guys still don't get it: Smed is the bad guy. He's the main reason EQ and SOE were crapfests at the end.
  17. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I don't remember how it worked in WoW but logically developers should stop worrying about dps and speed so much and design around the types of damages these weapons deliver: slashing versus crushing in the case of a sword and a mace. That combined with a good weapon specialization skill system...
  18. tad10

    SOE Becomes Daybreak / Russian shutdown

    There was more to it than that. I don't really understand details so take the following with as large a grain of salt as you want: but from what I've been told I gather the SB idea for EQN was less MMO and more single-box-multiplayer a la Minecraft: in that you could buy the box and build your...
  19. tad10

    SOE Becomes Daybreak / Russian shutdown

    Yeah. I did get a PM on that post that convinced me I was far, far too optimistic and that EQN would have been in a bad state even if SB had purchased SOE. Back to figuring out the VGEmu forums I guess.
  20. tad10

    SOE Becomes Daybreak / Russian shutdown

    Dude. You missed the forest for the trees. SB was trying to buy SOE + 38 Studios Assets that means that EQN had basically no art assets or much of anything else internally when this proposed purchase was going on; otherwise SB would not have been interested in 38 Studios and tossing the voxel...
  21. tad10

    SOE Becomes Daybreak / Russian shutdown

    Now that could have turned things around for EQN.
  22. tad10

    Planets? [Kickstarter - PC voxel-based open world RPG]

    They've come a long way: currently in pre-alpha. Planets³ video game (Planets Cube) : adventure and construction game, quests, scenario, voxel based, boss, loot, vehicles
  23. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Lol. The issue was that Blizzard fucked up and didn't really understand how combat worked at release. Their fix screwed over people who did understand the game. I expect companies to live up to their mistakes and not screw players over for the sake of the shibboleth of "balance." Balance is...
  24. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I was referencing this nerf - I think WF was an additional problem. Patch 1.8.0 - WoWWiki - Your guide to the World of Warcraft As I said, I believe Vanguard ended up doing a very similar nerf for possibly similar reasons (lower level color slow attack/high dps weapons were doing more damage...
  25. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    IIRC, Arcanite Reaper was the main item responsible for the huge nerf: in early Vanilla it was better than pretty anything but Thunderfury or one or two Purples in MC: but there were a lot of slow blue weapons. But it's been a while: I'm sure Vanilla Warriors on this forum could explain the...
  26. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I didn't mind WoW's color coding for rarity. The problem was when they nerfed the dps on all weapons because it turned out slow blue weapons with high-dps were better than much faster purple weapons with lower dps because of instant attacks (that is Blizz didn't understand the game they made...
  27. tad10

    Our World - Built by the Rerolled community

    Not really. The real action is in the emu communities: EQ and now VG.
  28. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I hate Quest-to-level and in an ideal world Quests wouldn't give XP, but the reality that I've come to accept recently is that Quests are the current best solution to the "Content for 30 minute-1 hour playtime Guy" problem. For the guy or girl who can only play an hour a day quest grinding...
  29. tad10

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The wide open spaces were fine - the bigger problem worldwise was every area was a separate little world that had nothing to do with any other area. You do the CIS area having never seen CIS lore before and after CIS you never see it again. No continuity.
  30. tad10

    EQ Never

    To whom are you replying? Dumar? Ut? Brad? Draegan? The Voices in Your Head? Asking for a friend.
  31. tad10

    Our World - Built by the Rerolled community

    UT is basically describing Multiverse 2.0 - which was a shitty idea then and hasn't improved with age. For those who have forgotten: Multiverse MMO Development Platform - Build your world! - News
  32. tad10

    Vanguard - I don't give a fuck if it's dead, It's still brown as fuck (Download link in 1st post)

    Remember they get all (or most of) the art, quest text, and similar for "free."
  33. tad10

    Vanguard - I don't give a fuck if it's dead, It's still brown as fuck (Download link in 1st post)

    I implied same thing earlier but Luxer's post puts it into context: the game was originally designed for slow leveling so taking a week or two to get a Red Weapon from Original Pantheon or CIS was worth the effort. Same thing is true for Crafting and Dip XP. It was all supposed to take a long...
  34. tad10

    EQ Never

    No. The lesson that no MMO house has ever learned is that guys want to be punched in the face, but only some of the time, and only if they'll have an opportunity to punch back.
  35. tad10

    Our World - Built by the Rerolled community

    I'll get right on that @Ut Sad to see that you're making the same mistakes that everyone else has made.
  36. tad10

    Our World - Built by the Rerolled community

    You have lost your mind. Action combat is all wrong for MMORPGs it is the necessary, inevitable evolution of dumbed down DPS only hotbar button mashing. Combat should be strategic: emphasis on Control over DPS. Original trinity, as we all know, was: Tank, Heal, Control not Tank, Heal, DPS.