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  1. Ukerric

    World of Warcraft: Current Year

    Caught up on reading, series binging, youtube slumming, and surprisingly little gaming (I tried MTG Arena, but the permanent slap in the face when you're noob and don't want to P2W is not motivating). The point is, if you're looking toward Classic, resubbing for Modern "while waiting" is a...
  2. Ukerric

    World of Warcraft: Classic

    This is probably the only part of non-vanilla I'd keep in a Classic line for WoW. Allow paladins and shamans in the other faction. Just ditch every new race and class that come with the pipeline: no Draenei crashing next to Kalimdor, no High Elves succumbing to magic craze; they simply remain...
  3. Ukerric

    World of Warcraft: Classic

    No, of course. Usually, it's 90/10. 80-90% of the people don't do forum things. That translates into something of the order of 1M-1M5 players.
  4. Ukerric

    Well, now what?

    Macroing combat-related skills can simply be negated by requiring one to be in combat "with an appropriate enemy". The macro problem rears its head when you're talking about non-combat skills (example: Fishing). The "appropriate enemy" clause is to avoid the "I aggro a lvl 1 bunny who does less...
  5. Ukerric

    World of Warcraft: Current Year

    Don't. Just don't.
  6. Ukerric

    World of Warcraft: Classic

    Not just that, but by now, their 4-raid design and titanforging and whatnot necessitates a gear reset EVERY CONTENT PATCH rather than every expansion. We started the expansion at, what, 300 ilvl? We're at 475 cap? (no idea, I've not kept up with the patches since I unsubbed)
  7. Ukerric

    World of Warcraft: Classic

    About everyone knows that going TLP route is a mistake, since you end up with the game the players left to play on your Classic server. Each expansion will simply drop the number of players, and I expect most of the diehard would bail when Cataclysm land. The real question is: how much people...
  8. Ukerric

    Well, now what?

    There's basically a bunch of different "skill systems" out there: Unlimited: The Ultima Online model: pick any number of skills, increase skill by use (until cap) Pool: The Asheron's Call model: you unlock a number of skill based on points (earned by leveling), increase skill by use Classed...
  9. Ukerric

    World of Warcraft: Current Year

    Unfortunately, it's the one that is in line with the current Modern WoW design trajectory. The one that gave us "level squish". And they will not make the suggested leap, because "locking" content behind specific bars (quest lines) is something they're against these days. The only bar to content...
  10. Ukerric

    World of Warcraft: Current Year

    They can't. The only reason you need a level squish is that they simply removed every single level reward, and only left the wrong bits. The original model had spell/skill ranks. You did repurchase a new rank every 10-16 levels, which made you feel like you progressed, since with enough spell...
  11. Ukerric

    World of Warcraft: Current Year

    A few people said it, but the "right" way would be to branch WoW Classic. Run WoW Classic as Vanilla, and after Phase 6, announce the first expansion to WoW Classic... The Shores of Northrend. You would run Classic as a complete fork of WoW, reusing the massive assets produced for the current...
  12. Ukerric

    World of Warcraft: Classic

    5 skill points also drops 1% of your +hit requirements, which changes a bit which items you want since you need only +8% instead of +9% to max a boss. (if I remember right a wowhead discussion)
  13. Ukerric

    MTG: Arena

    One uncommon, one rare and one mythic "evolutions" of a given planeswalker. One assumes that this is going to be for every color, so 5x3 total, presumably. Mayve 6x3 if you get a colorless planeswalker in triple evolution as well...
  14. Ukerric

    World of Warcraft: Classic

    In the first 1-10 zone, yes. Not for the rest (as I understood what they said).
  15. Ukerric

    World of Warcraft: Current Year

    It's a sign that, for a few years, WoW has been sliding steadily from the "combat RPG" genre to the "fluff collection genre" (ok, the two are overlaid on each other still). At least, these aren't in lootboxes... oh wait, Highmountain Supplies
  16. Ukerric

    What did you just read?

    There's a few places where the author suggests in various ways how the "real" time sense is all fucked up inside the game (one of them is the teenage girl whose emotional baseline shifts only very slowly over years, because her physical brain can't change that fast). I wouldn't be surprised if...
  17. Ukerric

    The Astronomy Thread

    It's ok. Paradox makes good simulation games usually. It also features among the sponsors you can pick (for starting advantages) a private company based in Hawthorne, California.
  18. Ukerric

    What did you just read?

    It's good enough that the author transitioned from being a self-published indy to running a small book imprint dedicated to LitRPG (Mountaindale Press). Book 5 (Dungeon Eternium) and ending of the series came out last week. The only thing regrettable about it is that Krout jumps straight into...
  19. Ukerric

    Well, now what?

    UO did that with templates. You started with a number of skills pre-raised, which shaped how well you could do something, rather than start as a blank. But you could absolutely start with a magical-oriented template and end up a melee swordsman a week later.
  20. Ukerric

    Everquest Mysteries

    Not 30s, no. That's no WoW. But yes, they respawned fast enough vs everything else in the zone that you could keep on killing them as a level appropriate group, and they'd respawn just as you finished meditating (spoken as a healer). Much, much better than the aviaks.
  21. Ukerric

    Everquest Mysteries

    I remember the "change" business at the Treants in South Karanas. The Treant camp was very good xp and good cash, but nobody wanted to leave their spots unless they really had to. We had regularly people coming up and trading copper/silver/gold for pp with a small markup, so you could stay and...
  22. Ukerric

    World of Warcraft: Classic

    Yep. But only spacegoats could be shaman until cataclysm, where the dwarves got finally taught how to do that shit.
  23. Ukerric

    Science!! Fucking magnets, how do they work?

    Since autism is heavily genetic in origin, the gut biome link is probably the expression trigger. I'm also pretty sure that someone is going to say that vaccines kill your good gut bacteria, and so cause autism, because it's always about vaccines.
  24. Ukerric

    World of Warcraft: Classic

    The major problem of WoW is that, at max level, the only meaningful content there was left was running dungeons. Or doing WQ/Dailies. The rest of the world is meaningless vs those two activities. The mindset that this irrelevant content must be skipped is easy to establish, and impossible to...
  25. Ukerric

    Baldur's Gate 3 by Larian Games

    Fuck Yeah!
  26. Ukerric

    MTG thread

    Probably "WOTC stole my ideas and tell me to fuck off when I complain"? Not going to waste time (since it's part 1 of 6, even) in conspiracy theory. Mind you, it's only 99% of the time that it's true. 1% of the time, you end up with a Bethesda scandal (where an intern copied a D&D module...
  27. Ukerric

    What did you just read?

    Now, as an aside, since it's not pure SF (for which there's the other thread), I've finished Theater of Spies. It's the 2nd book in Stirling's new series now that he's finally decided to end the Emberverse series (for which I am simultaneously grateful and slightly disappointed). It's basically...
  28. Ukerric

    What did you just read?

    LitRPG is a russian invention (hence the "odd" ordering of lit and rpg), but the russian production is weird for western tastes. Nowadays, since the western scene has grown up, you can find good stuff. For the uninitiated, there's in order of generality: - LitRPG where the main character(s) are...
  29. Ukerric

    World of Warcraft: Classic

    They use leveling as a way to soft reset your gear. If you're an alt in quest greens, you find immediately gear upgrades, if you did a few dungeons early last expansion, you get gear on 111, if you did some WQ during 7.2 you get gear on 112, and so on, until your final Mythic Argus gear gets...
  30. Ukerric

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Well, while some fallen are trying to rise, some others find being fallen is enough: https://divinityfallenheroes.com/
  31. Ukerric

    2 years later... the almost sad state of MMOs in the new era

    That's the author's version of "the lore serves the gameplay, it does not make the gameplay".
  32. Ukerric

    World of Warcraft: Classic

    Back when I was in telco, we had Serious Configuration Management™. Every build ever shipped, we not only had the software binaries, the source... but also the exact software libraries AND the exact compiler used for it.
  33. Ukerric

    2 years later... the almost sad state of MMOs in the new era

    The series is big (850+ chapters) and unfortunately the author tends to ignore his own mechanics and go on complete stories arc that bypass all of these. If you like the mechanics, read the first two "tomes", and stop when he's summoned to another world. There's also The New World, which uses a...
  34. Ukerric

    The Astronomy Thread

    There's a PBS episode on youtube that goes a bit deeper into that. The point is that light goes at the speed of causality rather than causality going at the speed of light (any massless interaction goes at the maximum speed possible, i.e. speed of causality, not just light). Our comprehesion of...
  35. Ukerric

    World of Warcraft: Current Year

    That one was great.
  36. Ukerric

    World of Warcraft: Current Year

    John Staat's WoW Diary mention it (and Scarlet Monastery). The biggest problem is that people hate starting a dungeon and not "finish it". With a non-instanced setup, it works, but since you know all of that dungeon is there for you, and only you, you feel bad when you don't do everything...
  37. Ukerric

    2 years later... the almost sad state of MMOs in the new era

    Makers of the Ryzom MMORPG. We started in 2000, but I left fall 2001 (for the rush to make Internet registars and sell domain names). The engine development was a mess, but the devs and I were all raiding on EQ (different servers tough), so we knew what we were talking about (we were pretty much...
  38. Ukerric

    The Astronomy Thread

    C, the speed of causality, appears to be absolute. What Bell's Theorem states is that you cannot predict correctly every event in a local context only - you need access to knowledge of some states that are not within your light cone. Entanglement is the mechanism by which those external states...
  39. Ukerric

    World of Warcraft: Classic

    They can probably reuse some of the content. Like, after Classic, the next expansion is... The Northern Wastes (Northrend). Reuses the Northrend map, rewrites the storyline (there is no Outland, and there's not even a Cavern of Time). You can level to 70, and Dwarves gain Shamanism from the Iron...
  40. Ukerric

    2 years later... the almost sad state of MMOs in the new era

    Back when I was at Nevrax, I tended to remind the devs "8% of your players will be colorblind". There's now a few tools that overlay a filter on your designs so you can see it "as they would", which helps to realize your beautiful UI is nearly unusable for 5-8% of your playerbase (depending on...