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  1. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    To clarify on my thought of targeting weak spots for melee, which could apply to all combat as well. Much like kicking or bashing to interrupting a spell. As a warrior, or any melee, your character has a perception of areas of weakness on mobs. You pick a target, lock in combat, traditional EQ...
  2. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    The Old Republic got 200+ million in funding. So, it's not dubious. https://mmos.com/editorials/most-expensive-mmorpgs-ever-developed
  3. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    I disagree completely. They do work that way and more engaging combat doesn't mean faster combat, or that you have to dance around. The game linked is completely irrelevant to anything I said beforehand.
  4. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    I explained how EQ combat can be tweaked without making it faster, making it more engaging, and actually making it slower at the same time. I'm not sure why people are so stuck on more engaging = faster. Get over it because nobody is saying that. Jeff explained how and why Vanguard failed, they...
  5. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    Such a good interview and really worth the 3-hour viewing time.
  6. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    Maybe? Or are you trying to say, the people who are currently playing on an EQ Emu? If you want to clear that up. There is a difference between making an EQ spiritual successor and just making an EQ emulator with new assets. Vanguard was a spiritual successor to EQ, and Pantheon, will be, if it...
  7. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    And you can also have more engaging melee combat without the need for all that. It's just not one extreme or the other.
  8. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    Do you all just constantly make shit up in your heads about what you think others think? I clearly stated what I think about combat pacing, and I can quote it if you can't find it, it's about 6 or so of my posts back. Also go ahead and quote me, show me where I said that I want fast twitch...
  9. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    What you are talking about? that is not niche, its alt-niche, talk about crazy ideas. You have to be completely out of it if you think that the vision for EQ was watching a movie on the side while playing it. You have to be trolling at this point.
  10. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    I highly doubt anyone of us who bought EQ 20+ years ago thought to themselves " I'm going to play this game just be present " Wake up dude. This came years later, after boredom with the game. Most of us who bought EQ 20 years ago, bought it because of the adventure it promised and stayed for the...
  11. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    I can't remember if Asheron's Call had an auto attack for melee, I don't believe it did, but I do remember you had to select high, med, low, before attacking. It seems that my idea isn't too far off of what has been already done in the 90s mmo. I don't remember anyone complaining about having to...
  12. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    Not currently, but was thinking about it.
  13. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    Exactly. The more I think about it the more streamlined it becomes. As I said my thoughts on this are rough and they need refining. Instead of having three sets of attacks for upper, mid, and lower, too much bloat, pure melee characters would get a targeted stance button. This button let's your...
  14. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    It most certainly is. How is auto attacking, with button mashing, spamming skill buttons more RPG than what I'm talking about? What I'm talking about is classic RPG. With 100% more engaging combat for melee and more rewarding. The only real changes with my combat system, from EQ, is that you...
  15. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    You wouldn't be chasing anything around. Youd just choose a skill that hit that part of the body, instead of just spamming all your attack skills willy nilly and auto attacking. The rust video I referenced is just to show the possibility of what the week spot could look like. I'm still talking...
  16. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    If it is or isn't, is beside the point.
  17. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    It's not aiming, fps style. It's more along the lines targeting a random weak spot with a specific melee attack, skill, or move, much like a Magic user does by picking the right spell vs a mob magic resistance. Combat is still locked targeting, like you have in EQ, for instance, a mob would be...
  18. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    Can you explain why, or are you just triggered for no reason? I'd also like to point out that I believe melee combat should be on the slower side, where melee swings are not just auto spammed a mile a minute for dps. and this goes for melee skills also, Melee attacks should be meaningful and...
  19. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    My rough thoughts on melee are. Melee classes should not have an auto attack. No class should. Spell casters have to click a button to make an attack so should melee classes. If you want to swing your sword, kick, punch, bash, whatever okay, click a hot key just like a magic user has to do...
  20. ili

    Monsters and Memories (Project_N) - Old School Indie MMO

    And the question becomes how you get those people, who are already playing a game, EQ TLPs, P99s, etc., to leave their established graphical chat rooms with dragons for another. Seems like high-risk endeavor, when those people aren't playing for the game itself but mainly just to hang out and chat.
  21. ili

    Blizzard dies and Bobby rides

    Around where I live finding someone to just show up, late or not, is a huge problem.
  22. ili

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Pretty sure this is already a thing. Lol.
  23. ili

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    At this point the conspiracy theorist in me wants to believe this is some kind of money laundering scheme.
  24. ili

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    This all sounds like a bunch of scripted NPC dev bullshit that all game developers say. Thanks for nothing.
  25. ili

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The internet today is not the same as it was back in 1999. Beta/Alpha testing is not that same as it was back then. Most everything is data mined and known before release. If EQ came out today everything would be known in the matter of weeks if not before release. Those days of mystery and not...
  26. ili

    New World

    Looks like amazon decided I needed this and just randomly sent me a key.(no charges to my amazon account) Okay. Still most likely won't play it. lol. Never going to Vax or play your game amazon!
  27. ili

    Dragon Quest: The Definitive Thread

    They said the turn-based battle system will be changed in the next iteration. I think it's a huge mistake.
  28. ili

    The Ascent

    Awesome world. I finished the main story around level 26 in about 16 or so hours, on PC. The controls really didn't bother me much. It makes sense to have wasd movement with space as the dodge roll. My build focused on a crits with the healing nade, and the aug that lets you roll back damage...
  29. ili

    New World

    I hope so, lol. People have only been complaining about it since the beginning of testing. Every single time there was a wipe, people would level to max level and sooner after the testing servers would empty out. It would make sense for them to slow down leveling and fix all the quick leveling...
  30. ili

    New World

    I'd say most people who don't poopsock NW will get at least a month of fun out of it before they hit that end game wall of boredom. Shitty end game is still shitty and none of the recent changes have changed that. Best thing they could do is slow down leveling speed.
  31. ili

    New World

    I believe the light armor is they only armor that you can roll in, which is OP when it comes to pvp, also light armor gives you speed. Heavy armor puts your character into a heavy state. Not sure if the stagger stuff is still in but it used to be the meta. Since everyone and their mother is...
  32. ili

    New World

    This is why heavy armor sucks. Hardly any magic resist and you can't dodge as good. I believe the meta in alpha was using light armor + sword and shield, but that could have changed.
  33. ili

    Twitch.tv

    Peddling degenerate shit to his addicted fan base. ( yes, twitch is an addiction to many ) Doesn't care if they and their families end up broke or dead. Comes out an says, " Not my problem " Pretty sure drug dealers feel the same way. Nice.
  34. ili

    New World

    I think the skills go to 300? If you just focus on it?, Not long at all I was level 20, (in 3days?) with 100+ in mining, 60+ in the other gathering skills. before I uninstalled the game. (instancing was the nail in the coffin, which all future content will be) The problem with new world is that...
  35. ili

    RIP McAfee

    75 year old drug and alcohol abuser, I doubt he had much left in him. I'm actually surprised he lasted this long and wouldn't be surprised if the guy was on, or needed, dialysis and wasn't able to get it.
  36. ili

    New World

    Not sure why they didn't just go with a complete open world design with sharding of " group content areas " That way the people who don't want to deal with random encounters with strangers, in an mmo, can avoid all contact with everyone and those who want to actually run into other people while...
  37. ili

    New World

    After watching someone play an expedition, this game is a big nope for me. I can already see what the future direction of this game is going to go. Sit in your instanced house, pop into an instance dungeon/raid, rinse and repeat for the life of the game. I will never understand why people want...
  38. ili

    New World

    Good, fuck queues. There is no reason for a queue in this day and age, outside of streamer cancer. This is the best thing they could do. Launch with a million servers and merge them later in a few months when all the streamers and their NPC followers go back to playing something else. From the...
  39. ili

    New World

    Same here. I never made a purchase but when I look on my amazon account it shows a 2017 purchase for new world at $0.00. Maybe they gave the old alpha testers a free copy or just a bug.