Neranja
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Hero Engine is $99/year for 2 users, or $149 for 5. Includes hosting in their cloud.We need a Diku equivalent, one engine to rule them all.
Hero Engine is $99/year for 2 users, or $149 for 5. Includes hosting in their cloud.We need a Diku equivalent, one engine to rule them all.
Hero Engine is $99/year for 2 users, or $149 for 5. Includes hosting in their cloud.
But the real hard parts about developing MMOs aren't the art assets. You can buy those a dime a dozen from lots of shops like the Unity store:All of that and much more would be built into the ideal engine
I still think they could do it somehow, im not a programmer but could they not encrypt some of this shit?
I don't buy the EQ mystique as much as some, that's rose-tinted glasses stuff when EQ was <1 yr old.
a) MMOs are the most expensive type of games to make and take the longest to develop.I think there's a market for EQ type MMOs. There was one 20 years ago, why wouldn't there be one now?
I just really don't think that people realize just how much you can customize EQ Emu.
a) MMOs are the most expensive type of games to make and take the longest to develop.
b) The people who were 15 to 25 year old when EQ launched had lots of time on their hand and could sit on their ass all day. Nowadays they have real jobs and families to take care of (mostly).
c) The current generation of people with time on their hand isn't interested in 1h+ dungeon and/or corpse runs and camp checks.
Look at WoW Classic: You won't get shit done unless you invest at least 20h/week into it. And when the game launched in 2004 it was derided as the "casual-friendly MMO", because you could progress as a solo player.
a and b and c together make MMOs a niche market today that no one wants to invest in when the kids these days literally flood the mobile/microtransaction game market with their cash. When WoW launched everyone wanted a piece of the pie because WoW killed all interest in any other game - people only played WoW and Blizzard made lots of bank. Todays top dog is Epic with Fortnite, making $3 billion revenue a year, and now everyone wants a piece of that pie.
People with cash to invest try to copy the market leader. Simple as that.
I don't agree with this broad brush treatment that the "current generation isn't interested". There's young people doing all sorts of niche stuff. Plenty of young people play tabletop RPG for instance, and they might be interested in something like EQ. There's all types of investors too. Some just chase what's currently hot, but some invest in high risk/high reward ventures.
A product doesn't need mass appeal, it just needs to be good enough that some small segment of the population will buy it. What constitutes "good enough" is decided by an endless number for design choices and is impossible to nail down. It's why there's a thousand garage bands you've never heard of for every band that actually gets on the radio, and a thousand of those for every Led Zeppelin. But if you set out to just copy Led Zeppelin (like so many MMO's did with WoW) you will never be anywhere near as successful.
I didn't miss it, budget is mostly a design choice. If you want to make a copy of WoW, yes it is going to be expensive. But if you let go of some aspects, there's ways to do things for a fraction of the price. There's certain inherent costs that aren't there with a single player title sure, but they don't require dropping $300m on a AAA title.
The market currently sucks because everone is trying to do the same thing (ape WoW). It needs fresh ideas more than it needs fat stacks of investor money.
You can always point out another reason why something can't be done, but people do manage to capture that lightning in a bottle from time to time. I've pointed at the success of Legend of Grimrock before, which was basically a revival of a genre that died in the early 1990s. Very much a niche title, but it broke even within a week.
I just don't like the recent direction of mob mechanics.. FFXIV raiding being a prime example. Its more like playing a platformer than an rpg. Zoom out to birds eye view and dance around the 1 shot mechanics... zzzzzzzzzzzzzzzzzz. I'd rather fucking play Mario Odyssey.
You still don't get it.
The market sucks because no one is making a new MMO. At least not in any serious manner.
I know we'll be telling you until the end of time, but MMO's are not cheap to make. You aren't going to get one out the door without a giant pile of cash.
Why do you keep bringing up projects that take almost no money to fund?
At best they're just dogs fighting over stale crumbs fallen from the master's table. The pie is a lie until you bake your own.When WoW launched everyone wanted a piece of the pie because WoW killed all interest in any other game - people only played WoW and Blizzard made lots of bank. Todays top dog is Epic with Fortnite, making $3 billion revenue a year, and now everyone wants a piece of that pie.