yerm
Golden Baronet of the Realm
Funny that you mention that, because that is exactly one of the pain points of old era MMORPGs like EverQuest: you can't solo (except for a few classes) and have to look for a group when you login. If you only have an hour it could very well be that you didn't find a group for the evening and accomplished nothing.
WoW was heralded as the "casual MMO" at launch because a) it was possible to progress your character on your own, and b) use the Hearthstone to instantly go back if you needed to log out suddenly. The only things locked behind group/raid content was acquisition of medium to high end gear.
A successful future MMO absolutely does not have to copy WoW, but it needs to still address the same issues that it did in some way even if differently. Being able to log in and be productive with under an hour window to play needs an answer, even if you don't take WoW's casual approach of easy solos and autoformer puggable content.
Likewise for mudflation, wow took the prior gear obsolete route, eq reinvigorated its husk of a game with progression servers, other games try to encourage backfarming while some (often browsers) do full resets. You aren't limited to one right answer but you have to deal with this issue somehow.
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