Denaut
Trump's Staff
- 2,739
- 1,279
Plus it wasn't a labor cost estimation, it was a total cost estimation. It's just a ballpark estimate, one that is very commonly used in the industry by publishers, to get a general sense of what a project will cost. You use per person because bigger projects cost more and for software development a "bigger" project mostly just means more people working on it. You use those numbers for professional developers developing in a professional environment, so it (obviously) doesn't apply to 2 guys in their garage. I know you know this, just qualifying so Quaid doesn't come out with something like "But Super Meat Boy cost blah... blah... blah..."Health insurance, 401k matching and other benefits make up a significant amount of the cost per employee. I'd say each employee costs at least 130% of their salary. Not to mention I don't think they were hiring "average" developers. Generally for game development you seek the best and generally they get paid a bit higher. Although the stress/skill/hours involved in game development don't justify the smaller increase in salary.
It also isn't just a game thing, in most industries there is a an average cost per person for a project or activity that doesn't change by a whole lot from company to company, and everyone uses that number to estimate things. I am pretty sure that most car companies converge on some average cost per person per month to develop and prototype a car and they probably use that number for early estimates of project feasibility.