Kharza-kzad_sl
shitlord
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OMG I worked with Gene at crack.com, always wondered what happened to him. Loved his golgotha music.
Well RI definitely helped in the fall of 38Studios, and a big reason for that was the change in administrations. The new governor was against the loan from the beginning and was out to make a point.Clearly all RI's fault, then.
There is no reason to blame the government regime change when Schilling and his company blew every cent they had and couldn't control their spending/budget. It was poor management. And nothing would have happened had they made their payments on time. Regardless of who was governor.Well RI definitely helped in the fall of 38Studios, and a big reason for that was the change in administrations. The new governor was against the loan from the beginning and was out to make a point.
But that is the cost of doing business with the government. If you get in bed with them, you have to be prepared for regime changes and the resultant BS that always happens. Curt NEVER should have accepted the loan from RI, it had too many strings attached and was dependent on a favorable political climate.
Curt did a lot of things that any knowledgeable businessman would never have done. But Curt didn't have any experience in the business world. He thought that just because he had exceptional talent in the baseball arena, a passion for gaming, and a 100 million dollars in the bank, that that would be enough to build an empire in a land he had only visited before as a spectator.
Curt would have laughed at anyone who thought that they could just jump in and become a baseball star without paying his dues. It's too bad he didn't have the wherewithal to realize he was essentially trying to do the same thing in the business arena.
Honestly it's hard to tell if this is genuine or not. I could just as easily see that there was very little interest, and in order to drum some up the lawyer tries to make it sound like there's so much demand that he needs more time to negotiate the sale he's had nearly18 monthsto finalize.Apparently greater interest than expected:
38 Studios lawyer to request delay for IP auction
I was going to say the same thing. We actually agreed for once. The IP is basically dog shit at this point while being completely unproven anyway. Not sure what they are expecting to get here.Honestly it's hard to tell if this is genuine or not. I could just as easily see that there was very little interest, and in order to drum some up the lawyer tries to make it sound like there's so much demand that he needs more time to negotiate the sale he's had nearly18 monthsto finalize.
But anyway, we'll see. I would just like it settled, one way or another.
No, we did not say the same thing.I was going to say the same thing. We actually agreed for once. The IP is basically dog shit at this point while being completely unproven anyway. Not sure what they are expecting to get here.
Dont kid yourself the game was going to be a giant pile of shit.I wonder if auctioning the completed game is even in best interests of RI at this point. The value of that game is impaired by unresolved issues still in play. RI may be better off keeping it and running it then selling it at less then its real value. MMOG assets are worth very close to 0 now because most of that game was still in employees heads. Once RI scattered them to the wind there was no chance of that game ever being finished.
depends entirely upon the studio/game in question, i would assume.I'm not in the industry, but I've always wondered at the methodology behind the design process. Do they start with "fun" ideas (action movie type awesome scenes) and then try to translate them to gameplay, or do they start with spreadsheets (DnD style math) and then try to extrapolate fun from there? Is there a unified process/ideology that every company uses that happens to fail at certain points for the TORs/WARs of the world? Also note that I understand TOR is making a profit at this point, just that it really could have been bigger than it ended up. Just idle curiosity, more than anything.
I've always been curious at how a successful company goes at the task list when producing an mmorpg, and how it would compare to the design process for other similar yet less successful companies.
edit: And yes, I realize that "release now" has been the bane of many a game, but I'm more curious as to the pre-suit intervention process.
And I would say the IP is unproven because no one cares about the IP. No one. The game was nothing. A single player RPG with bloated quests no one cared about, and no one cared about the story. No one. The story, by the way, written by BHG when it was ascension.No, we did not say the same thing.
Last figures I received, Reckoning's sales were around 1.5 million copies. The game was recently given as a PS+ freebie, so a decently sized new audience has downloaded and played it. Feedback remains generally positive, so I would say the IP is far from unproven. The idea of taking that IP into the MMO realm--that's the unproven part, and it's easy to say that it was doomed to failure because no one can prove the notion wrong.
I'm of the realist view. The IP itself is not worth it. At all. I would challenge anyone that played the game to talk about the story and characters. Anyone.. The end result of KoA was a good combat system with a lackluster story and over bloated side quests.The most immediate value for the IP would have been for someone to buy it, keep the BHG team together, and complete Reckoning 2, which was already underway. That game could have been nearing completion by now, and it's not unreasonable to predict that it could have sold in the 2-3 million range. There was a solid plan for improving upon the first game and the pre-production phase had been really promising.
None of which makes a fun game. And it didn't. Even your boss said it sucked. Seriously.Of course the MMO tech is useless at this point--the people who could have completed it are long gone to other projects. But a potential buyer with a suitable engine/back-end could take the wealth of assets we built, plug them in, and have a great looking game. I'm talking a world's worth of zones, tons of characters and animations, and I don't even know how many hours of really great music.
In other words. How long would it take to turn a profit based on investment. Right?If someone were to buy the IP purely for the MMO assets, it comes down to a simple matter of math. How long would it take a team of artists to generate a comparable set of assets? Or outsource them to an art house? These are numbers that can be calculated, and used to decide what a worthwhile bid would be.
That's right. Business. Not a good game.My expectation is not that someone will buy the IP for the IP itself and resurrect Amalur (although stranger things have happened, I suppose). My assumption has always been that some company would look at the game assets, figure out what they think the value is, and bid some fraction of that figure. That's just business, and there's certainly value to be had if the price is right.
The invention process itself varies quite a but by company and even person. This is how I work.I'm not in the industry, but I've always wondered at the methodology behind the design process. Do they start with "fun" ideas (action movie type awesome scenes) and then try to translate them to gameplay, or do they start with spreadsheets (DnD style math) and then try to extrapolate fun from there? Is there a unified process/ideology that every company uses that happens to fail at certain points for the TORs/WARs of the world? Also note that I understand TOR is making a profit at this point, just that it really could have been bigger than it ended up. Just idle curiosity, more than anything.
I've always been curious at how a successful company goes at the task list when producing an mmorpg, and how it would compare to the design process for other similar yet less successful companies.
edit: And yes, I realize that "release now" has been the bane of many a game, but I'm more curious as to the pre-suit intervention process.
Gotta admit, everything I've seen from 38 Studios looks really pretty.Looks like it was officially pushed back to December 11th. They also claim they unearthed a completed game that was never released: Rise of Nations: Tactics.
Unreleased 38 Studios game discovered, auction set for Dec. 11 | Polygon