Gavinmad
Mr. Poopybutthole
Part of the problem I have (and a little bit of this is me flying that same "I HATE CHANGE" banner I've been carrying ever since ~2019 or so) is that the blood moons now seem so disconnected from the rest of the gameplay loop. Like it used to be that the game pretty much completely centered around horde nights, all the farming and looting was focused on making it past the next 7th night. Aside from the very early game horde bases relied primarily on intelligent engineering to make it through each night, I ended up using my primary base as my horde base and built a very sophisticated drop trap system whose only real vulnerability was radioactive cops (needless to say this was ages before the bomber got added). It took a lot of work to get the wiring just right and I was really damn proud of it.Yea they will generally not walk directly into traps if they are just trying to path to you, but they will if knocked into them or if they're in rage mode trying to break shit. Can put some spikes on the ground below the beam or around the base supports, that will work. I don't personally use the spikes all that much, lot of upkeep for not much damage. Better to use your skill points on a weapon skill.
With the design above, I usually put some ladders on the side of the stairs, you want some redundancy so they don't lose the way to get up if a block breaks. If they can't find a path to you they will start smashing random shit and collapse your base eventually.
Now hordes are a chore that interfere with your ability to enjoy questing/POI grinding. Bases rely on exploiting the stupidity of the AI or on broken physics interactions to be effectively invincible and instead of feeling a sense of accomplishment/victory after each horde night, there's more of a feeling of 'thank god thats over so I can get back to POIs'. Basically they spent the last 5 years focusing almost exclusively on the POI gameplay whereas hordes are mostly just the same shit they've always been.
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