The game was fantastic for 4v4 on the zone (I also played 1v1, but it was a demanding and competitive game, so most non-poopsockers preferred 4v4). Each team would spawn with 2 pocket players and 2 wings, with the wings being outside the pockets and further forward. The game could be played in a lot of ways, but the most typical flow would be:
The 4 wings flush (feudal age with skirmishers), and try to disrupt the economy of their opposing player. The 4 pocket players go for a fast castle age and knights, which decimate skirmishers. The pockets protect the wings while they go castle age for their own knights. Castles are erected after everyone booms their economies (120 villagers, usually from 3 town centres) and trebuchet wars take place in imperial age, with groups of knights running in to try to pick off trebs defended by pikemen, while light cavalry are used to attack economies.
The flow of the team games was very good, better than any other RTS I have played (including AoM). There was also a bunch of other fun stuff like the Nomad maps.