Draegan_sl
2 Minutes Hate
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So the castles are interesting. From what I understand based on how the vendors sell items and what I have heard in guild chat and seen from player housing, "castles" probably aren't what you are thinking.Is the castle siege part of the north continent in yet? I saw a guy messing with the assault buggies in town, and I could just picture how fun a full huge pvp fight would be with them.
I haven't seen anything that make me think "this needs to go for NA."Edit: Also it doesn't seem like there will be much for trion to do besides translation, nothing really seems to scream "change for western audiences" besides that.
If what you mean by "end game" is repeatable, interesting and fun dungeons and raids for you and a group of friends to progress through, I don't think that ArcheAge will fill that role. I could be wrong, but nothing that I have seen in game or in streams or read in guild chat or online has lead me to believe that the game has a strong PvE raid centric end game similar to WoW or EverQuest. Yes, there are large mobs that take a raid to take down, but they are almost certainly "Korean style" and not "WoW style." Get 80-400 of your closest friends and zerg the huge massive thing down. Oh yeah, don't stand in fire.Almost all here on the boards liked some stuff in Tera to start and the eye candy, hell even me, and normally I hate Asian grindy games.
So for like the 1st 30 days alot felt it was ok, but then they got the grind, so there was no end game, well we all know the rest.
I try not to get too excited about MMOs since lately the vast majority play like a Barbie dress up sim, but if what you wrote is true, I may actually get excited about this one.I think the content in this game will appeal more to the Shadowbane/Darkfall/Ultima crowd (FFA PvP) and the SIMS/Star Wars Galaxies (player housing, farming, leveling mounts and pets), rather than the FoH style raiding / progression crowd.
Got a couple PMs for this and happy to help folks get it set up, but a few threshold matters:If you want to play the Korean version ask Oloh how to get that to work.
http://windows.microsoft.com/en-US/w...language-packsOloh where is korean language pack, I installed the rest?
No idea. I clicked the wheel in game and kept clicking until I saw a page with a bunch of sliders and a game resolution drop down. I changed the resolution to what I wanted and moved all sliders to the right, figuring that was highest. It looks good, but I'm sure its not optimized or anything. I can't even understand "Hi, my name is Oloh" let alone "8x multi-sampling" in Korean.www.archeagesource.comis good resource, although if you ask a lot of questions they will get annoyed.Also Oloh How the fuck do set Optition to Ultra, Ultra all for every eye candy effect they have cant read any of the language there lol, tried to do it already?
Yes, that first site is junk and totally wrong. The Scandinavian Class Calc is not totally up to date, but is the best English version out there. Here is the best site:I have no idea if this is accurate:http://arche-age.info/classes
Some class infoz.
Class Calculator:http://archeagescandinavia.se/skillcalc.html
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There are limited spots to place a house in the world. Aside from it being desirable to have a house to show off all your goodies, the only way to protect your resources is with a scarecrow that I believe can only be placed near your house. You can grow stuff anywhere, however, but it can be stolen. So, when you hear people finding and stealing from a grove or farm, its because the owner of the resources was trying to farm something to make money (usually in some remote area), but didn't have a house. Those with houses will be able to make more money with less theft than those without.In a sense is there a reason to have a city/town built/claimed other then just to do it? Maybe resources, certain npcs, quest etc.