Archeage

Cinge

Ahn'Qiraj Raider
7,370
2,436
The running battle from the port to stealing a ship and having a fight with other ships in the harbor was just awesome.
 

Lithose

Buzzfeed Editor
25,946
113,041
I really liked the ship battles. Only part I thought was kind of cheesy is when their boat sank, and they all just hang glide from the water onto the next boat. Was kind of weak, and really marginalizes the strength of ships--the strongest ship is simply going to be the one with the largest zerg.

Don't get me wrong, a big crew should give tremendous strength for boarding ect--but only if you actually have a ship to board from.
 

Laura

Lord Nagafen Raider
582
109
I really liked the ship battles. Only part I thought was kind of cheesy is when their boat sank, and they all just hang glide from the water onto the next boat. Was kind of weak, and really marginalizes the strength of ships--the strongest ship is simply going to be the one with the largest zerg.

Don't get me wrong, a big crew should give tremendous strength for boarding ect--but only if you actually have a ship to board from.
I agree.

I think ship-boarding should require two things.

1. Ship
2. To position both ships in a parallel way and after successfully initiating a "boarding process" (ropes, hooks, whatever) which attaches both ships together for a little while and during that (and only then) both ship-sailors may board the other ship.
 

Kedwyn

Silver Squire
3,915
80
If the ship is destroyed there is a cost to get it repaired / summoned again for the owner. Plus any loot they were transporting.
 

Muligan

Trakanon Raider
3,253
916
I noticed in the reading that you can plant houses down in lands you control... what if the land control changes? Do you then lose access to the house? Just curious if it just sits there and nothing changes but then you run the risk of being pillaged or something.
 

Pyksel

Rasterizing . . .
840
284
Enjoyed the video but like others, didn't care for the insta-glide from water to boarding ship tactic. I did however, think the ship summoning portal at the end was slick. Go figure.
 

Void

BAU BAU
<Gold Donor>
10,090
12,218
Ship combat is obviously a little different, but that flying over a spot and then dismounting and ae'ing all over the place looked exactly like games like Perfect/Forsaken World (even the towns look similar). There might be more involved in the combat than it shows, and I didn't watch every second of the ship combat, but it didn't really look any more complicated than those games. Which are super grindfest/real money sinks where the best gear wins pretty much, skill being a distant secondary factor.
 

Underjoyed_sl

shitlord
66
2
^ sums it up right there glad I raid weekly so I can constantly upgrade my gears ever 4ish months all over again for marginal increases shit just gets dull and boring
don't recall that happening in EQ. When I got my Epic, Primal, Fungi Tunic, Circlet of Shadows. Those meant something and changed the way I played the game significantly. Just because WoW introduced the + stats gear and constant gear resets with everyone being able to get everything doesn't mean it's the only way to do it
 

Sterling

El Presidente
13,139
8,110
don't recall that happening in EQ. When I got my Epic, Primal, Fungi Tunic, Circlet of Shadows. Those meant something and changed the way I played the game significantly. Just because WoW introduced the + stats gear and constant gear resets with everyone being able to get everything doesn't mean it's the only way to do it
Well it eventually happened in EQ as well. Focus effects are now basically by slot and each tier of gear is just + 2 betterer stats and a slightly better focus now.
 

Oloh_sl

shitlord
298
0
To reply to a couple of comments in this thread:

1. Your ships don't die when stolen/destroyed. It just costs got a few gold (pretty trivial amount) to repair it. You never lose the "deed" to your ship, you just lose the ability to summon/control it until repaired.
2. When your house is built in a PvP area that you control, and the land changes hands, you get mailed back a clicky that can summon your house elsewhere. There is limited space to put a house, however, so it does kinda suck.
3. There is not a lot more to the combat that what is shown. It is WoW target based combat all the way. This is what is holding me back from really loving the game.
4. The "end game" is what you see in the video above. There aren't raids in the WoW sense, there aren't BGs and there are only a handful of dungeons in the game, all of which are very simple and "Korean" style. You basically "make your own fun" by picking fights with other guilds / faction. They do have a whole farmville component to it that will attract people that it would otherwise not, but I am guessing not a ton of people from this board.

Its a beautiful game with really interesting mechanics, but the combat feels a bit archaic.

Add: The leveling grind is the same as most Western MMOs. It's not terrible.
 

Tonic_sl

shitlord
429
1
It's a shame you can't fight for the land, build a house on the land, and defend it. So many games now a days are like prostitutes in Vegas. They look great from far away, look okay when you get close, but when you get inside of them....things go downhill real quick. And not in a good way. Granted, it has to be hard to "create" something new and exciting considering how flooded the market it with games, but of course not. Play it safe as not to piss off the stakeholders.
 

Tmac

Adventurer
<Aristocrat╭ರ_•́>
10,284
17,946
Awesome.

Two changes:
Nix the flying from water > ship, post ship explosion.
And make these areas contestable. If the "dont worry" guild could fly in and assault a section of the town, the harbor, and take it ala "capture the flag", then this fight would be even more exciting.

It gave me a pretty, meh, feeling to watch that video, get excited, and then read that these fights don't really mean anything and the destroyed ships can just be repaired for 50g.
 

TrollfaceDeux

Pronouns: zie/zhem/zer
<Bronze Donator>
19,577
3,743
To reply to a couple of comments in this thread:

1. Your ships don't die when stolen/destroyed. It just costs got a few gold (pretty trivial amount) to repair it. You never lose the "deed" to your ship, you just lose the ability to summon/control it until repaired.
2. When your house is built in a PvP area that you control, and the land changes hands, you get mailed back a clicky that can summon your house elsewhere. There is limited space to put a house, however, so it does kinda suck.
3. There is not a lot more to the combat that what is shown. It is WoW target based combat all the way. This is what is holding me back from really loving the game.
4. The "end game" is what you see in the video above. There aren't raids in the WoW sense, there aren't BGs and there are only a handful of dungeons in the game, all of which are very simple and "Korean" style. You basically "make your own fun" by picking fights with other guilds / faction. They do have a whole farmville component to it that will attract people that it would otherwise not, but I am guessing not a ton of people from this board.

Its a beautiful game with really interesting mechanics, but the combat feels a bit archaic.

Add: The leveling grind is the same as most Western MMOs. It's not terrible.
Sounds terrible.