I mean no disrespect at all and I am not one to call out anyone promoting their game, but if you look at my post history, you will find that I really, really like Korean games. I play most of them in Korea and played Archeage in Korea with some of the members / former members of your team. I got an account before Trion was announced as the US publisher from newgameway and played to max level. Since it went free to play, I set up a new account but haven't played much. Maybe some stuff has changed in the last 6 months, but I don't think so.Hey. I've logged an unhealthy amount playing it since just before xmas. Not sure where that info came from, but it's very fortunately not the case.
In my opinion, the honest good points on the game are:
(1) that it is probably one of the best looking games I have played. It has significantly better looking environments than TERA, but less awesome, but still very good, character models/animations, and
(2) its feature set is something out of a 12 year old dreamer wish list, with all kinds of crazy off the wall stuff you can do (treasure hunting, sea combat, hand gliding, growing pets, robust housing, gardening, raising sheep, racing cars, etc.....its feature set that is really all over the map in a good way).
The above is probably enough that I will play the game in the U.S. for a while, but what is keeping me from being excited about the game are some very significant downsides:
1. The combat is really basic and very last generation. It is pure tab targeted, very simple abilities. In my opinion, the combat system alone relegates what would be an extremely exciting game to mediocrity. Full action combat like TERA would be amazing for this game, but even if it cant be that, some sort of hybrid Wildstar, GW style is a must. Straight basic tab targeted was a major disappointment.
2. The leveling is WoW quest hub progression. You will log in, walk up to a quest NPC with a yellow question mark over his head, get a quest, and collect rat asses until you are max level. The one good thing about this is after level 30 or so, there is a decent amount of PvP, even on the Korean servers, and that the overland monsters actually get to be challenging after a while. Not challenging in a I need to be good way, but challenging in a they respawn fast and adds can rape you kinda way...still better than the snooze easy mode leveling that WoW offers, but a far cry from the direction of some current generation games leveling (pick the style you like, SWTOR's acting style, TERA's BAM hunting, even "GW2's collect them all!" style...all are superior than pull a mob, kill it, collect X, rinse repeat).
3. The dungeons are very simple and very straight forward. Tab target the mob, tank, heal, dps, don't stand in fire, etc. There are plenty of videos out there if anyone cares to look to find them. Its same old same old. You could drop the dungeons and encounters in any MMO that has released since WoW and it would be fine.
So, is the game bad? No. It is not bad. It is just an extremely niche game that will not likely appeal to most of the members of this board because of its lack luster PvE theme park / progression experience. Here are the people that will like the game:
1. If you played SWG for years and were beat up that the servers shut down, Archeage will be a great game for you to try. I almost guarantee you will love it.
2. If you are in a PvP guild, liked Shadowbane, the WvWvW of GW2 and generally like to team up and dominate a server, you will probably like this game.
Here is my advice for what it is worth. The game does not have a chance to compete on its mechanics/PvE content. It's just not that good in those areas, so don't focus on them. It has a chance, however, to succeed in the West with the Eve Online / Shadowbane / WvWvW crowd. I would run with that if I were you from a marketing angle. Find out who the really good PvP guilds are out there, invite them to test the game as soon as you can, and let them post their videos of PvP / naval battles. Promote who is wrecking who on the official website and gear your marketing to them.
The very first thing I would do, actually, is talk to Tuco from this board about getting PRX into the western version of the game ASAP. Ask them who their biggest competition is PvP guild wise and invite them as well. Put them all on the same server and let them talk about the game. Get that community fired up about your game and it will have the best chance to do well.
Just my two cents. Take it for what its worth.