Archeage

Derpa

Trakanon Raider
2,012
665
Just curious from people who hit max level, are their BIS mounts? and if so what are they?
 

Bondurant

Ahn'Qiraj Raider
3,877
4,826
WHO SAID CHARACTER SCREENSHOTS TIME ? WEEEE

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Pops

Avatar of War Slayer
8,136
21,317
Geezer checking in. Just got up from my nap, changed my depends, and joined you all in PRX.
 

Gravel

Mr. Poopybutthole
41,698
142,933
Just curious from people who hit max level, are their BIS mounts? and if so what are they?
There were, but for some reason earlier this week Trion decided to standardize all the mounts. No one has any idea why, and they haven't made a statement why they made that change either.
 

Pops

Avatar of War Slayer
8,136
21,317
There were, but for some reason earlier this week Trion decided to standardize all the mounts. No one has any idea why, and they haven't made a statement why they made that change either.
Cash shop. Trion has gone all in to the microtransaction game.
 

Derpa

Trakanon Raider
2,012
665
There were, but for some reason earlier this week Trion decided to standardize all the mounts. No one has any idea why, and they haven't made a statement why they made that change either.
So now they all have the same speed and abilities?
 

Gravel

Mr. Poopybutthole
41,698
142,933
Cash shop. Trion has gone all in to the microtransaction game.
Except the cash shop ones are standardized with the starter mounts (slowest). I'm sure they'll put in more, faster, cash shop mounts eventually, but as it is the cash shop mounts suck.

And Derpa, the abilities are different still, but the speeds are the same.
 

Pops

Avatar of War Slayer
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21,317
Yeah, that was what I was implying. Trion has fully embraced the cash shop model.
 

Bondurant

Ahn'Qiraj Raider
3,877
4,826
Yeah, that was what I was implying. Trion has fully embraced the cash shop model.
What does normalizing all mounts speed have to do with Trion and cash shop ? I'm the first one jumping at their throats when they make stupid changes like Labor Pots and Archeum Chests but regarding mounts, it's not a bad change since some of them got buffed. And it also doesn't have anything to do with forcing people to buy cash shop mounts.
 

Tuco

I got Tuco'd!
<Gold Donor>
49,519
88,330
Bondurant I can't quit you.


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is the worst.


Once again recruitment is closing Wednesday so if you want in better hurry!
 

Bruman

Golden Squire
1,154
0
Don't know who to believe on this pay-to-win stuff, but this video seems to indicate it is a pretty big deal. Sorry if it has already been linked.
...wow. I had no idea it was that bad. So the gear you want to make requires multiple archeum (spelling?), which you can only realistically get off the cash shop. That's really terrible.
 

Raes

Vyemm Raider
3,264
2,720
About that video. Once again, the information isn't quite accurate. Let's start with archeum. While the box does give archeum pretty regularly, it's not guaranteed, the type is random, and it's not a lot. Not to mention being quite expensive at $3.30 per box.

In order to give you an idea of what we're working with, I'm going to exaggerate things a bit. Let's imagine that a box always gave you 3 dust and 1 crystal, and that you could pick the type. A level 20 weapon requires 5 dust. To continue up the chain to the level 44 weapon requires 7 more dust, 12 shards and 12 crystals. I'm too lazy to do the full maths, but that's at least 13 boxes. Which would cost $42.90. For a single weapon. And you still have to deal with the RNG. Every crafted weapon/armor can proc one of 4 types. Only one of those types can be upgraded to the next tier (past level 44 Illustrious), AND it has to proc the same type again to get to the following tier, all the way to the top.

So, over $40 to craft a single level 44 weapon, plus RNG. And that's with my fictitious example. The reality is much, much worse. That's not pay to win, that's pay to gamble. And for a shitty return. The real problem remains the retarded drop rate bottle-necking crafting. And it needs to be fixed.

Labor pots. They are an issue, even more so now than before. Not so much with crafting, since you are still cock-blocked by the archeum shortage, and still limited by materials. But with how much gold you can earn, and how much land you can own. It's a cash grab, plain and simple.

And it's not 24k extra labor per day. People are dumb. It's 36k per day. Your labor is account wide, so you can drink labor pots on all 6 characters, doesn't matter what server they are on.
 

Pops

Avatar of War Slayer
8,136
21,317
What does normalizing all mounts speed have to do with Trion and cash shop ? I'm the first one jumping at their throats when they make stupid changes like Labor Pots and Archeum Chests but regarding mounts, it's not a bad change since some of them got buffed. And it also doesn't have anything to do with forcing people to buy cash shop mounts.
My expectation is the cash shop will have "better" mounts at some point, probably hidden behind a gambling box.
 

Gravel

Mr. Poopybutthole
41,698
142,933
Regarding the archeum and P2W type stuff being bitched about, that video mentions that in early alpha (pre 1.2 patch), everything was fine.

The 1.2 patch is what killed the game in Korea, where archeum drops basically got decimated and gated behind coin purses.

We got the 1.2 patch, I believe, shortly before the closed betas started. Pretty much immediately the players identified that this was a gigantic issue for the game and would drive off players. Trion has confirmed that they are looking into it, but in the 2+ months that they've had it changed, nothing has been done. Last week they finally said that it was addressed, but only sunlight archeum (weapons) and nothing for the other two (armor and accessories). Unfortunately, possibly because XL Games does all the changes and not Trion, it appears that even sunlight archeum wasn't changed; it's exactly the same shitty drops as before.

The kicker here is that XL Games drove everyone off from the game with the 1.2 patch.But they fixed itwith the 1.7 patch. I'm sure the 1.7 patch had all sorts of other changes, but the only one I know about is the archeum fix. And apparently that fix to archeum is what gave the game life again.

We have some elements of the 1.7 patch in our version (such as the 55 skills, despite the fact that our game is capped at 50). My question is,why doesn't Trion just ask XL Games for the 1.7 archeum drop rates?It makes absolutely no sense.

It's one of those decisions that make absolutely no sense with the US version. They've got this polished version that's been incredibly tested on live servers, and yet it's just ignored. It's almost exactly like the mount change. The mounts were balanced in the Korean version where lower speed mounts have better abilities. The mounts are all balanced fairly well. But for some reason, Trion decided to split every single mount into two speeds. I could buy the "Trion will add better mounts to the cash shop" argument if not for the fact that Korea has the fastest mounts in the cash shop already! So why the fuck would they change it for our version if they're going to do the exact same thing as Korea?