Honestly guys I was like you
GaMe DoeSnT ExIsTLet me reiterate my point I always thought Ash's potentially could be a good game however in the last couple of years he's lit his competition like ArcheAge tax day throwing a liberty New world closed the gap on the delivery of this product he had a 7-year Head start on most of the games that I mentioned and has yet to come out of pre-alpha now the addition to Bill trosk to the team helped greatly improve the speed of delivery but it's going to be at least I'd say two more years before it comes out by that time we'll be old and gray and no one will care and the game will fail again that's my opinion
I was curious how they were going to do keeps, settlements, etc. on the map. Hoping they'll give a bit more of an idea at a glance if its a military, economic, religious settlement.GaMe DoeSnT ExIsT
GaMe DoeSnT ExIsT
I wonder if it would be possible to make all pvp encounters in the open world ignore gear and level. Just whatever skills your class has. Even the playing field and force "fair" fights. You could sill keep the PvE level and gear stats for PvE content.
High level players with huge gear disparities that victimize lowbies who have zero chance of winning is a big reason why open world PvP games fail.
New World experimented with this and it got a thumbs down by the community. Main reasons:
1) It invalidated the gear treadmill by a significant amount: Why try to gear yourself when you can equip dogshit and still compete?
2) It invalidated time investment: While lower amounts of skills on a lower player might be a hindrance, if they have enough "core" skills, then it becomes too easy to cheese PVP with heal bots or CC bots.