Again, sorry to be thick but what were the racial stats (roughly) before the change? The current racial stats seem pretty nominal for an RPG with different races.
So the page you linked has the old stats additions. If you look at high elf, the old way would give them +2 dex +1 int as a racial. Now you get to choose what stat gets +2, and what stat gets +1.
Again, the races still get all the other bonuses locked to them. On the BG3 Wiki, High Elves still get:
Darkvision,
Keen Senses,
Fey Ancestry,
Longsword Proficiency,
Shortsword Proficiency,
Longbow Proficiency,
Shortbow Proficiency, and 1
High Elf Cantrip.
I thought I have seen you post in a DnD or the Pathfinder game thread, but just in case you are not familiar with it:
All stats start at 10 with 27 points to use to increase those to a max of 15. The more you increase the stat, the more it costs. You can also "dump" stats that are irrelevant to the class down to 7 to get more points to increase the stats you want. What the "racial" stat additions allow, is the ability to increase one stat to 17, and a second stat to 16 (if you want), instead of the cap of 15.
Point distribution for a wizard w/o racial stats:
STR: 8
DEX: 14
CON: 14
INT: 15
WIS: 12
CHA: 8
Point distribution for a High Elf wizard before the change (current PnP):
STR: 8
DEX: 16 <-- 2 points forced here
CON: 14
INT: 16 <--- 1 point forced here
WIS: 12
CHA: 8
Point distribution for a High Elf wizard after the change:
STR: 8
DEX: 15 <-- you chose to put 1 point here
CON: 14
INT: 17 <-- you chose to put 2 points here
WIS: 10
CHA: 8