No downside that I know of. Just a permanent see invis buff. Only other thing was that Wyll made a comment that only having one eye is great.Do you just get the bonus, or is there a downside also?
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No downside that I know of. Just a permanent see invis buff. Only other thing was that Wyll made a comment that only having one eye is great.Do you just get the bonus, or is there a downside also?
In 3.0/3.5 lore, mind flayers are from the future. All the Illithid you see in present day were sent back in time Terminator style to change history and prevent the downfall of their empire. Something like that.The super-short version as I recall it: the Gith were slaves of the mind flayers in ancient times,
Three different ways in iirc, but theyre all in town. If you take out the bug bear in the back, solo, you should be able to sneak right into the building with the web, burn it and crawl down.Spoiler/question:
In Part 1, I lead the Drow chick to the Druid camp and then killed her and all the goblins she brought. Now when I go to the goblin town portal, the entire area attacks me. It's like 20 mobs. Is there another way into the cave with the spiders? I never cleared that cave out, but I don't want to have to fight all those damn goblins to get back there.
I saved him but didnt get to the part where he tries to gouge my eye out. I will have to talk to him some more. Nice!No downside that I know of. Just a permanent see invis buff. Only other thing was that Wyll made a comment that only having one eye is great.
Yeah, in EA it apparently gave you +1 cha and -1 int but that's gone now (and I'd argue that wouldn't have been a 'penalty' anyway, if anything it was probably better than the See Invis part).Damn, I might have to do that then. That is a pretty awesome buff if there are zero penalties to doing it.
I never particaularly played any DnD so only real intraction with it has been these TRPG games. But IMO its the whole pont of these tactical turn based games to slow the fuck down, think about what to do and your actions, moves, then act. They are not supposed to "flow" as you put it.I'm having fun but I really don't care much for the combat mechanics so far, constantly having to check tooltips on everything to know wtf is going on combat wise. Even just switching to a different weapon makes your abilities all different again. Just doesn't seem to flow all that well, there's so much you need to get a handle on. I'd rather just get on with things.
I played 2nd edition AD&D tabletop a lot as a kid and I never liked 3rd edition because it seemed to always turn into endless leafing around books looking for rules for every situation. Never played tabletop past 3rd edition but looks like more of the same. 2nd edition was just a way to handle combat and let you get on with things, it didn't get in the way as much. Maybe it'll work better for me once I familiarize myself with the hundreds of abilities and their interactions.
Funny part is, because of EA I didn't let him do it on my first run through. I've finished my balanced run, now trying tactician. It's definitely a different playstyle, especially things like beating Commander Zhalk (have to use disarm command, buff up the flayer, etc).Yeah, in EA it apparently gave you +1 cha and -1 int but that's gone now (and I'd argue that wouldn't have been a 'penalty' anyway, if anything it was probably better than the See Invis part).
And yet another reason DND sucks for video games. Never even thought about that one, lol.Funny part is, because of EA I didn't let him do it on my first run through. I've finished my balanced run, now trying tactician. It's definitely a different playstyle, especially things like beating Commander Zhalk (have to use disarm command, buff up the flayer, etc).
D&D rules make any Baldur's Gate 3 expansion "difficult", developer says
Baldur's Gate 3 developer Larian has explained why the rules of Dungeons and Dragons make any potential expansion to it…www.eurogamer.net
I do hope they overcome their concerns and try to make an expansion, though I get it, and if they allow additional levels whilst in the original, you could probably easily be level 14 before you even reach the expansion.
I went with 1 level of sorcerer and went Dragonkin for increased AC and sorcerer spells.Yeah. I'm still a novice at this whole thing. I think if you are rolling College of Valor or College of Swords, that probably makes perfect sense.
With College of Lore, I seem to be squishy, so I was thinking about doing 1 level of multiclass in Fighter to pick up proficiency for heavier armor and maybe Archery.
Yea dnd made a huge mistake making epic spells above the scope of normal combat, just part of the leveling experience. Players turn into teleporting weirdos fastAnd yet another reason DND sucks for video games. Never even thought about that one, lol.
Enough content in just act 1 that any other developer would classify that as a game if we're just basing it off the amount. So I would gladly welcome another act at a cheaper price, of course.Funny part is, because of EA I didn't let him do it on my first run through. I've finished my balanced run, now trying tactician. It's definitely a different playstyle, especially things like beating Commander Zhalk (have to use disarm command, buff up the flayer, etc).
D&D rules make any Baldur's Gate 3 expansion "difficult", developer says
Baldur's Gate 3 developer Larian has explained why the rules of Dungeons and Dragons make any potential expansion to it…www.eurogamer.net
I do hope they overcome their concerns and try to make an expansion, though I get it, and if they allow additional levels whilst in the original, you could probably easily be level 14 before you even reach the expansion.
They could also just weave in a “mind wipe” event into the exp story and have you start back at like lv 6 or 8 or something.Enough content in just act 1 that any other developer would classify that as a game if we're just basing it off the amount. So I would gladly welcome another act at a cheaper price, of course.
But what theyre saying about adding levels and just the overwhelming power, that makes sense. But characters dont necesarrily have to level up to still progress. Something a bit more cheezy would just be adding another alternate advancement system. Similar to the tadpole. Or, adding extremely powerful weapons and armor. Adding a few more skill trees, new companions, etc.
Anything they do will be challenging, but if the success is as good as I feel it "should be" for them - then I dont see why they wouldnt release another act.
I like the idea of this, reset you back to level 4, but let you keep your ASI. Gives a way to increase power.They could also just weave in a “mind wipe” event into the exp story and have you start back at like lv 6 or 8 or something.
(I kid you not: this is under "Gameplay")
- Penises C and D no longer clip through some githyanki clothing
- Male gnome sorcerers are no longer missing their undies