j00t
Silver Baronet of the Realm
- 7,380
- 7,480
i hadn't really thought about it much in terms of armor, though that makes sense. i've only looked at it from the perspective of sometimes in a real game, you just roll crappy all night. in fact our last game, throughout the entire night of active skill checks and 2 hours of combat, i had 1 roll that was above a 10. sometimes that's just how the dice fall. so i get wanting to turn it off to combat that, but i've been playing dnd every week for near on 7 years now and you get used to crappy dice rolls. but thing is, after 3 weeks of dice working against you, you start rolling nat 20's left and right. i've had a few games where the party rolled nat 20's with disadvantage several times. personally i'm very happy with the dice being an active part of the storytelling, so using karmic dice is anathema to that.It's definitely some tricky bullshit. Basically turning it off makes it normal DnD. Keeping it on neuters the effects of high/low AC, as it won't allow "streaks" of miss or hit. So with it on, someone with 8 AC will NOT get hit every single time, the game will force misses occasionally. Similarly, someone with 23 AC will get hit much more often, as some hits that would have been misses will be fudged into hits.
My guess is under the hood, they have hidden bonuses and penalties assigned to each char based on how many times they've been attacked, with the intention of "smoothing" out streaks. Juice tricks.
Personally I keep it off, it's a load of horseshit. I want to be able to raise AC and have it matter, and I don't mind when mobs have high AC and I miss a lot, or if I just roll poorly 5x in a row and miss. That's DnD.
but again, i play every week and this is a video game. i understand people not playing tabletop, and just looking at bg3 for what it is, a video game. rolling a bunch of misses in a row sucks and if you don't have much time to play, video games are meant to be enjoyed. you don't want to feel worse than when you started.
- 1