Grabbit Allworth
Ahn'Qiraj Raider
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The level cap for BG3 was originally announced to be 10, but if memory serves it has been raised to 12 or 13. I doubt it'll get much higher than that, if at all. The meta-data for D&D campaigns shows that the overwhelming bulk of adventures are run in the 7-12 range. Ironically, I think higher level D&D works BETTER on a PC platform than on a tabletop because the near-limitless number of options available to players creates an incredibly fragile game that players can easily break unless they 'buy in' to the narrative. It takes a very talented DM and agreeable players to run interesting game for high-level characters. I've done it a few times, but the necessity of considering every way that even well-meaning players can destroy your game is exhausting. I'm not a railroading DM, but play sessions are far, far less satisfying when players have unknowingly abandoned the sandbox you've created for them to explore.As a 5e player, i was hoping for a CRPG where i can test builds out. multiclasses, etc 1-20. Seems Solasta is also going with a 10 level cap. Pretty weak on both fronts.
Levels 1-5 of DnD are pretty boring from character building perspective, 12+ is where things get interesting.
Now, to your point -- I'm a bit of a purist in that I really dislike multiclassing. I can behind starting as one class and then making a change to another if the player-crafted narrative heavily supports it, but multiclassing for the sake of min/maxing is trash and not something I allow at my table. Also, I think that, mechanically, characters start coming in to their own around level 7-8. Casters have 4th level spells and martials enough feats/class features to make things interesting. That said, 5E combat is inherently boring and I've incorporated a fairly large number of homebrew rules (the Grit and Glory pdf is a great start) to make things feel more tactical and interesting.
I'm perfectly fine with BG3 being capped around 12/13 because the game is already fun and interesting. I hope it does really well and becomes episodic so we can explore much higher level games later. I also hope that it does well enough to inspire other developers to craft more high-quality D&D licensed games. Pillars of Eternity, Wasteland 2/3, Pathfinder: Kingmaker, Divinity Original Sin 1/II and several others have shown there's definitely a market for the genre.
P.S. I played the Solasta demo and I'm looking forward to that game too.
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