yeah, that doesnt seem right. 1d6 for every 10ft, max of 20d6. so 120 should be the MAX fall damage.
and that fall only looked like 60-70 ft in the first place, tops.
Minotaurs have 6int. so would fall for that easy enough. although, not sure how the hell they won a str check vs a minotaur for a push.
18str
Also, shove is 5ft, not 20ft.
non-combat combat is a thing in pnp dnd. and something the crpgs have always had a hard time with. the problem is the map doesn't change, so any non-combat solution you come up with, will always be the same easy win, everyone can do. so, in pnp its thinking outside the box. in crpg, its the correct solution.
another issue, is the AI will never use these tactics on players.
Also, looking at the vid.. in game, "shoving an unsuspecting target always succeeds." and "up to 4m". well 4m is a heck of alot more then 5ft. and invis shoving always succeeding is certainly very op.