shabushabu
Molten Core Raider
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Thats the benefit for hiring adventurers in RPGs and why it makes sense to hire level 1s. If you die they owe nothing and if you solve the problem who cares what level/notoriety they were.
Coming soon, along with Sorcerers, Monks, Paladins and the like.Where are bards.
Whats the likelihood that after I DL this and play my character will be wiped in 1-2 months?
Absolute. (Well, might be 3 months, but still.)Whats the likelihood that after I DL this and play my character will be wiped in 1-2 months?
Underdark was kind of divided like that, yeah. There was the Upperdark, Middledark, and Lowerdark. You could meet most anything in the Upperdark. Low level encounters could be myconids, duergar, derro, orcs, goblins, shriekers, piercers, stirges...probably a bunch of other low level dungeon stuff.Are there not some scattered lower to mid tier areas before getting too deep into the underdark?
Here's how most of modern franchise recycling works: Corporate decides on a new iteration for an established franchise: a) for the brand recognition (to save marketing costs), and b) because they already own the name. Then the "creative" types get ordered to make something out of it.they'd have just called it something else
Gameplay is king for me. I don’t care if they met in a bar or if they met on an intergalactic raid on their planet. It needs to play good or I don’t care about the story. Fell Seal is a great example of a mediocre/trope filled story that was pretty bland. The gameplay and class growth, etc was so good I kept going anyways. The inverse can be true if the stories become very compelling but that’s pretty rare. The only one I can think of offhand that had mediocre gameplay but storytelling was so good I kept going is Witcher 3.Eh, I disagree.
The problem is games like IWD came out over 20 years ago. In that time, the genre (both offline, online, and even table top) have grown in scope. People have shit attention spans and a game really needs to hook them at the start.
Releasing a RPG where you basically kill wharf rats and are just some random noob can work, but it also doesn't make the game stand out unless it is really engaging. Especially if you're using D&D stuff. Decades of exposure requires new hooks to make you stand out.
Milking the brand is all..I've said it before, the main problem with the game is calling it "Baldur's Gate 3". If they'd have just called it something else it would have been fine, even if they took plot points from BG1 and 2. I mean, a lot of these games, both D&D modules and computer games reference each other within the world of Fearun. But as soon as you slap the "Baldur's Gate" title on it it conjures up things that will be hard to live up to.
I don't agree with that sentiment.Milking the brand is all..
Gamespot interviews Sven.
Big takeaways:
No release in 2021, pushing hard for 2022 but Sven is making no release promises.They keep changing things based on feedback. They want to get D&D right, but it sounds like there are issues shoehorning it into their engine.They have tripled the size of the studio to make this game.Next update should be soon...
Based on the content already released, I think they blew the "D&D" aspects of the game already. If they are saying there are further issues trying to get it to work in their engine, they might as well just rename the game to D:OS 3 and move on.