Nemesis
Bridgeburner
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Haha!Must ofbeen the early wake up for the canadian game this morning![]()

Haha!Must ofbeen the early wake up for the canadian game this morning![]()
I've had no problem with food by utilizing gatherers, hunters, and fishermen.Pastures. you can force kill pastures to get food. but, likely the ideal is to let them fill up and then overflow=food.
That takes ALOT of time. and buying animals is very expensive. so, animals will not give you a fast turnover for food.
Children will marry once a male and a female reach 10 years early game I just find the two oldest male and female kids in my town and pin their homes to my side window to keep an eye on them. Then I pre build a house and pause it right before completion so I can un pause it right when they hit 10. Around 60 pop plus/minus 10 stop building homes until I'm dead certain my food production is heavily over producing.I also setup my first orchards if I haven't already done so. Now is also a good time to up my hunters from 1/3 to 3/3 since one hunter is starting to have trouble meeting hide clothing demand.When you are moving from wood to stone house, do you build new stone house or a boarding house first so you don't leave people out on the streets? I didn't realize that the poeple would be homeless the first time I did that and they ended up dying before I finished the house. Haven't done that again.![]()
Early game house to pop ratio... are people finding it best to get a new house going every time you get 2 kids in the teenage years? Population problems are driving me nuts.
It is amazing how quickly it can go from great to terrible. I've had a couple towns now where I think I'm doing awesome to find I made too many homes to quickly or something and have the whole town fail and have to restart. There seems to be a pretty big learning curve if you want to go beyond just a very basic little town. It is awesome though, loving the game.Saw this thread Friday, bought it when I got home. Spent every waking moment this weekend playing staying up until 5am. Can't stop thinking about it. This is the Oregon trail of settlement/city sims. The number of things you have to balance to get a successful town is awesome. The slightest miscalculation or misfortune and it quickly turns into a slow moving train wreck as you watch your town get decimated from pestilence, disease, famine, or freezing to the elements. Then trying to recover from that (if everyone didn't die) successfully is nothing short of amazing.
$20 well spent.
just to clarify one point.Children will marry once a male and a female reach 10 years early game I just find the two oldest male and female kids in my town and pin their homes to my side window to keep an eye on them. Then I pre build a house and pause it right before completion so I can un pause it right when they hit 10. Around 60 pop plus/minus 10 stop building homes until I'm dead certain my food production is heavily over producing.I also setup my first orchards if I haven't already done so. Now is also a good time to up my hunters from 1/3 to 3/3 since one hunter is starting to have trouble meeting hide clothing demand.
some guy on reddit lost a 900 pop town in just one season because his blacksmith broke his tool and he had ran out :xIt is amazing how quickly it can go from great to terrible. I've had a couple towns now where I think I'm doing awesome to find I made too many homes to quickly or something and have the whole town fail and have to restart. There seems to be a pretty big learning curve if you want to go beyond just a very basic little town. It is awesome though, loving the game.