Daidraco
Avatar of War Slayer
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The company is definitely not the Bioware we knew from the past. It is filled with people that claim they arent racist but then make just about every white male in their game a racist, colonialism inspired slave owner, a faggot, a far right wing republican/conservative, or a cuck. Hell, if I found out the company I had been at for 22 years had turned into that kind of shit show - I'd leave and start my own company too. That just signals to me that the overall mindset of the company is no longer focused on making good games - but trying to get an agenda across. I mean of all the things you could tack onto the game when you have limited time to make content, a fourth of your characters being gay or bi-curious is kind of over the top.
The article has nice insight into what happened with Anthem, but like a comment said down below the article, the story is becoming all too familiar with the stories from their other games. Much less other games in the industry, like Fallout 76. The author of that article may be on to something with his goal of making a Union for software developers - but overall, everyone is getting the same vibe that these companies have became full of self loathing, self entitled, dumb ass snow flakes. Believing that they are better than others for working as a game developer, but scared to death of their boss because they might lose that coveted title.
There is also company software that I use on a daily basis that is slow, cumbersome and it takes me me ten minutes to do what would take 30 seconds to do with another program. The other program is also several thousands of dollars a month in comparison to the hundreds thats spent on the current program. Frostbite may not be as awesome as the Unreal engine, but you cant develop a game like Anthem in ~16 months if its so damn terrible. All these stories of a terrible engine, massive amounts of overtime blah blah blah arent even talked about until the end of a project. Does anyone really think that the first 3-4 years they worked massive amounts of overtime, were stressed out, etc.? Watching the little video clips of the early development of "Dylan", you can tell they are just doing their own thing. They looked clueless far before Casey Hudson dipped out on them.
The article has nice insight into what happened with Anthem, but like a comment said down below the article, the story is becoming all too familiar with the stories from their other games. Much less other games in the industry, like Fallout 76. The author of that article may be on to something with his goal of making a Union for software developers - but overall, everyone is getting the same vibe that these companies have became full of self loathing, self entitled, dumb ass snow flakes. Believing that they are better than others for working as a game developer, but scared to death of their boss because they might lose that coveted title.
There is also company software that I use on a daily basis that is slow, cumbersome and it takes me me ten minutes to do what would take 30 seconds to do with another program. The other program is also several thousands of dollars a month in comparison to the hundreds thats spent on the current program. Frostbite may not be as awesome as the Unreal engine, but you cant develop a game like Anthem in ~16 months if its so damn terrible. All these stories of a terrible engine, massive amounts of overtime blah blah blah arent even talked about until the end of a project. Does anyone really think that the first 3-4 years they worked massive amounts of overtime, were stressed out, etc.? Watching the little video clips of the early development of "Dylan", you can tell they are just doing their own thing. They looked clueless far before Casey Hudson dipped out on them.
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