Okay, part of the backstory to all that, is that they ruined Garrosh first, which most Horde players didn't like that much back in MoP, either. Another instance of "he went bad because of corruption." Boring, but whatever.
The second, very obvious what the fuck here is: How can a single man dictate so much how the story goes? They should hold regular meetings, and they have more then one writer for all the dialogue and quests? They need to have written dialogues to produce these cutscenes and machinimas? The voice actors need the lines they have to say beforehand, and they need the context for them?
How the ever living fuck did everyone at Blizzard involved in the story just shut the fuck up and go along with a single man? No one questioned the direction the story went? No one stood up to this and said "this may be a bad idea? There must be meeting notes, right?
Wasn't Furor only Senior Creative Director, and there should be technically the Game Director above him? Who was that after Tom Chilton in 2016? Was that already Ion?
This is obvious bullshit, disseminated to "influencers" by Blizzard PR "insiders" to paint Blizzard as the victim here.
They had to force the Horde v Alliance shit down your throat to keep it relevant somehow. Legion ended with both sides teaming up and holding hands against a cosmic evil through the power of friendship. Kind of hard to go from fighting Argus and stopping Sargeras to worrying about whatever small scale squabbles the factions were having back home.
If there is any good that will come from WoW's downfall its that the faction shit will die in a fire. Unfortunately it comes as a result of low player numbers instead of just a quality of life feature that was needed 10 years ago. All the people that we could have had during Legion just missed out since 3/5 of us were Horde.This is another annoyance in their story telling - the need to constantly hit the Horde vs. Alliance reset button like it is a old sitcom resetting consequences between episodes.
All the possessed Anduin shit makes me feel like their storybeat will be a) Anduin becomes fucked up from the experience because he was too likable/a good guy before and they need to give him more flaws b) he pulls a Thrall and withdraws from leadership and lets the move divisive voices take over leadership of the Alliance...all as their way to better explain a post-Sylvannis Horde vs. Alliance conflict.
Wrong game. I heard Pantheon has a lot of people falling down while tposing though.Is the canon that he was T-posing everyone into submission to get his way?
It is highly probably that this was an order that came from above: "We need Horde vs. Alliance, find us a reason, and better make it big."This is another annoyance in their story telling - the need to constantly hit the Horde vs. Alliance reset button like it is a old sitcom resetting consequences between episodes.
Actually, there was a leak like that from 2019, where "players will come around to Sylvanas at the end of the expansion":The most likely answer is that they all thought the Sylvanas/BFA story was brilliant and that the players would love it, because they're arrogant and completely out of touch and have been that way for years.
Seems like there's too much unconfirmed and vague stuff in this storty to know either way, for example there's no mention of what the two possible WoW expansions were, also the described D4 is totally wrong unless that version got cancelled.Actually, there was a leak like that from 2019, where "players will come around to Sylvanas at the end of the expansion":
A lot of things came true from that, or were rumored: Diablo 4 wasn't even planned until the Immortal backlash, WoW level 60 squish, OW2 will fix it, Overwatch for the Switch ...
"Specifically with World of Warcraft, our creative director Alex [Afrasiabi] said a wonderful thing. He said our story rooms are dojos. They're sacred places. And we try to tell a story as best we can and to make our players as happy as we can. But we try not to let the negativity enter the dojo," said George Krstic, Blizzard's director of story and franchise development during his keynote address at Reboot Develop today.
"You've got to clear your mind, focus your mind and do good work. Do we listen to our players and our fans? Absolutely. But also we try not to let that distract us from our end goal of the expansion or the new patch. We have a plan. We are listening. But also those voices can get pretty loud out there.
I for one am absolutely shocked the man who made himself on vehemently flaming others in a very public way went on to create an environment where he banned all criticism that might be directed at him when he was finally in the position of the people he flamed.Do any of you know who George Krstic is? He was Blizzard's director of story and franchise development.
George Krstic
George Krstic is Director of Story, Creative Development, at Blizzard Entertainment.[1]wowpedia.fandom.com
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Blizzard won't let negative fans influence its stories
Despite the loud voices, Blizzard has said that it doesn't allow negative feedback from fans to influence any aspects o…www.vg247.com
George Krstic is not Alex Afrasiabi. That article tells us there was, in fact, a writing room full of people that went ahead with the story.I for one am absolutely shocked the man who made himself on vehemently flaming others in a very public way went on to create an environment where he banned all criticism that might be directed at him when he was finally in the position of the people he flamed.
Uhh its an interview of George in which he says Alex created the no negativity rule.George Krstic is not Alex Afrasiabi. That article tells us there was, in fact, a writing room full of people that went ahead with the story.
From the article: "Our team comes from various backgrounds, various point of views and I really love that in our rooms it's not all one voice and we're not all one people," he said."Which means Alex essentially created a room full of yesmen.