I get what you're saying. It would be high risk investment for sure. That being said, there is a group of people right now porting the assets of EQ to the Unity engine. It's a fan-based thing, so who knows if they will ever complete it. In essence, that fan-based project is essentially what I am talking about except for the fact that they are using the old EQ assets (graphics, textures, objects) and porting it in to the Unity engine. Under the hood though, since it is the Unity engine, it is a modern game engine that is capable of way better graphics than what they are using to make it. Someone could take the final version of that project, dump the old graphics/textures/objects, replace them with higher polygon count objects, animations, and textures to make a modern day EQ.