What a shocker it was partly Silius's fault. I usually don't like to single out a specific developer but I remember having a visceral hatred for him when he was the lead on VG towards the end. I think the lvl 55 cap increase was quite possibly the worst content update in any MMO I've every played.. and I've played a lot.That wasn't the only reason though.. WoW was going to be serious competition for EQ at that moment in time regardless, and then the EQ team SERIOUSLY dropped the ball at the worst possible time. Also, Uqua was Salius's zone, and he quit SOE and went to Sigil just as he was supposed to tune the zone in beta. So yeah, it went out broke as fuck with nobody around who knew how to fix it.
I found the first person I'm going to hug with that remark.I am probably gonna give these fags $40 for Diablo 2 remake.
Open beta was very late, but tons of people were playing long before that. People who got to a high level in the stress tests got invites to the closed beta that had already been running for many months, and people had been in the Alpha long before that. You can find some very interesting screenshots from Alpha if you go digging.The WoW Open Beta was November 8th 2004.
I will concede that there was a Closed Beta Stress Test on September 7th 2004, which was still during GoD.
But the point still stands. World of Warcraft did not 'launch' or 'release' during GoD.
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This... explains a lot.That wasn't the only reason though.. WoW was going to be serious competition for EQ at that moment in time regardless, and then the EQ team SERIOUSLY dropped the ball at the worst possible time. Also, Uqua was Salius's zone, and he quit SOE and went to Sigil just as he was supposed to tune the zone in beta. So yeah, it went out broke as fuck with nobody around who knew how to fix it.
I absolutely hated Silius. That guy can go fuck himself.Hahaha
What a shocker it was partly Silius's fault. I usually don't like to single out a specific developer but I remember having a visceral hatred for him when he was the lead on VG towards the end. I think the lvl 55 cap increase was quite possibly the worst content update in any MMO I've every played.. and I've played a lot.
I do remember playing the friends and family alpha like a year before release so 2003. I want to say around November. There were a few phases to friends and family alpha if I recall though.
I do remember playing the friends and family alpha like a year before release so 2003. I want to say around November. There were a few phases to friends and family alpha if I recall though.
I do remember playing the friends and family alpha like a year before release so 2003. I want to say around November. There were a few phases to friends and family alpha if I recall though.
Open beta was very late, but tons of people were playing long before that. People who got to a high level in the stress tests got invites to the closed beta that had already been running for many months, and people had been in the Alpha long before that. You can find some very interesting screenshots from Alpha if you go digging.
You used to be able to do so much fun shit in those old versions. You could run into a dungeon as a ghost, Forsaken were the only race that could speak to both horde and alliance, warlock banish worked on anything, druids could feign death. Warlock pets were such dogshit, though. Early voidwalker couldnt tank or keep aggro for shit.
For me Blizzard died with Diablo3. I was so hyped for that game which completely destroyed my expecations. Poor replayability, real money Auction house, etc it was clear it wasn't the same company it once was. Never even tried overwatch or the card game.
it was more that the story was garbage and the classes badly inplemented.
It's okay, they Diablo'fied WoW as well, which also put a dent into the WoW brand.WoWifying it for mass appeal