You can use 10 imps of each stat per unit. Atk, Def, Rec, go up by 20 a time and HP goes up by 50. The nice thing about the imps is that once you max out at 10 and try to fuse another one, the game stops you IE doesn't eat the imp.Is there anyway to tell how many Stat-Imps a unit can take before it max's out?
Not all units are the same. So it is not 10 per unit. Also in global it lets you keep eating imps, so don't.You can use 10 imps of each stat per unit. Atk, Def, Rec, go up by 20 a time and HP goes up by 50. The nice thing about the imps is that once you max out at 10 and try to fuse another one, the game stops you IE doesn't eat the imp.
Each unit can have slightly different numbers. Uda, according to BF Pros, can go 15/15/15/15. But I think that's because he's extremely well balanced stat-wise. A unit like Behemoth, with naturally high defense, is allowed 20 attack imps but only 10 defense imps.You can use 10 imps of each stat per unit. Atk, Def, Rec, go up by 20 a time and HP goes up by 50. The nice thing about the imps is that once you max out at 10 and try to fuse another one, the game stops you IE doesn't eat the imp.
Yeah, that kind of blows. I'm wondering if I should even bother with Malice Jewels. They're 30% to all stats.sad thing is, legwand isn't even good if you have chronicles spheres.
Oh shit, really? Damn, I need massive amounts of evo materials. Wish I hadn't blown energy on amanohabaken shit.FYI in case you didn't know evo, mimic and totem dungeons are up for 2 days in vortex
I check the Long Term Units spreadsheet (link in first post) and base my decisions off that. It's a lot better to leave a partially leveled 6* unit that's shit or near shit in favor of getting that 4* Elite unit as much love as possible.damn i have no plan on what to do lol. so much stuff to lvl and evo it's overwhelming me
Tomorrow. Evo mat dungeons are a godsend.Is Batch 2 this weekend?