Wow...the HR31 unit sounds amazing. Healer/Defense/Damage in one. Almost seems like you would use it with Darvenshel or another one, not replacement.
??????? | Tesura
Lord Stats: HP 6150 ATK 2110 DEF 1930 REC 2110
Imp bonus stats: HP 750 ATK 300 DEF 300 REC 300
Hit Count: 10 (drop check count 2/hit)
LS: Great boost to Atk, Def & Rec (50%) for all Water and Light units Great boost to Atk, Def & Rec for all allies and adds Water and Light elements to attack for all allies AH, I misread the code + my Japanese is shit. Gomen. OTL
BB: Aqua Fort: Greatly recovers HP for all allies and reduces damage taken by half for 1 turn (26BC to fill)
SBB: Rebel Astoria: 18 combo powerful Water attack on all enemies and boosts own critical rate and Spark damage for 3 turns (34BC to fill, crit rate +60%, Spark damage +100%, damage modifier +400%)
As for other new units...#1 thing is omg more STAT BLOAT
Seems crazy high compared to last batch of units.
??????? | Arth (Fire)
Lord Stats: HP 6104 ATK 2323 DEF 1728 REC 2001
Imp bonus stats: HP 750 ATK 200 DEF 400 REC 300
Hit Count: 10 (drop check count 2/hit)
LS: Small chance of ignoring an opponent's Def when attacking and boost in critical hit damage (critical hit damage +100%, DEF ignore chance 15%)
BB: Slash Flare: 11 combo powerful Fire elemental attack on single enemy & slightly increases allies' BB gauge (18BC to fill, BB gauge fill 8BC, damage modifier +520%, drop check count 2/hit)
SBB: Phoenix Glide: 16 combo massive Fire attack on single enemy & fills own BB gauge to max (42BC to fill, damage modifier +620%, drop check 2/hit)
So pretty much a new Rowgen already with an additional BB use to manipulate BB bars. Rowgen has pretty much same attack, but will have about 100 higher with imps. So nothing really special.
???????? | Belfla (Water)
Lord Stats: HP 6370 ATK 1961 DEF 2082 REC 1747
Imp bonus stats: HP 750 ATK 240 DEF 240 REC 420
Hit Count: 11 (drop check count 2/hit)
LS: Chance of inflicting a random status ailment when attacking & boost in damage dealt during Spark (Injury 10%, Poison 7%, Sick 10%, Weaken 10%, Curse 7%, Paralysis 7%, spark damage +30%) (same as Nalmika)
BB: Styx: 15 combo Water attack on all enemies & probable damage and defense cut for 1 turn (25BC to fill, -ATK&DEF chance 30%, enemy ATK&DEF -30%, damage modifier +250%)
SBB: Glacier Dragon: 18 combo powerful Water attack on all enemies, probable drastic damage and defense cut for 1 turn & slightly increases allies' BB gauge (45BC to fill, -ATK&DEF chance 30%, enemy ATK&DEF -30%, BB gauge fill 8BC, damage modifier +450%)
This guy just sounds amazing. Like the Ardin/Fiora debuff but with attack and defense. No elemental buff, but another BB fill.
?????????? | Ragshelm (Earth)
Lord Stats: HP 6213 ATK 2192 DEF 2153 REC 1605
Imp bonus stats: HP 750 ATK 240 DEF 240 REC 420
Hit Count: 12 (drop check count 2/hit)
LS: 30% boost to HP and ATK of all units and small chance of ignoring an opponent's Def when attacking (DEF ignore chance 15%)
BB: Emerald Borg: 14 combo Earth attack on all enemies and add chance of inflicting Weak effect to all allies' attacks for 3 turns (25BC to fill, damage modifier +250%)
SBB: Tyrant Breath: 18 combo powerful Earth attack on all enemies, probable damage and defense cut for 2 turns & add chance of inflicting Weak effect to all allies' attacks for 3 turns (45BC to fill, -ATK&DEF chance 30%, enemy ATK&DEF -25%, damage modifier +450%)
Adds a chance to do a status effect on units hit? Weakness is ok...doesn't seem to crazy good. Rather have the water unit. Just noticed it says 2 turns for the damage/defense debuff. So that is nice.
??????? | Shiela Sierra
(Thunder)
Lord stats: HP 6146 ATK 2060 DEF 2019 REC 1921
Imp bonus stats: HP 750 ATK 300 DEF 300 REC 300
Hit Count: 5 (drop check count 3/hit)
LS: Reduction in BB gauge required for BB and probable slight reduction in damage taken (BB gauge consumption -20%, damage mitigation chance 10%, damage mitigation effect 20%)
BB: Volt Ignition: 12 combo powerful Thunder attack on single enemy & reduces damage taken by half for 1 turn (22BC to fill, damage modifier +440%)
SBB: Caladbolg: 26 combo powerful Thunder attack on all enemies, reduces damage taken by half for 1 turn & boost in ATK for 3 turns (43BC to fill, ATK +80%, damage modifier +330%)
Another Guard unit. Doesn't seem that good imo. Attack boost can be gotten from others and if you use her may even conflict with others? Would have to use her first. Bad drop checks on normal hit, but better on SBB.
???????? | Priscella (Light)
Lord stats: HP 6122 ATK 2154 DEF 2000 REC 1878
Imp bonus stats: HP 750 ATK 300 DEF 300 REC 300
Hit Count: 12 (drop check count 2/hit)
LS: Nullifies all status ailments and chance of absorbing HP when attacked (damage absorb chance 40%, damage absorbed 20%)
BB: Crystal Mirage: 14 combo Light attack on all enemies and add chance of inflicting Paralysis and Weaken effect to all allies' attacks for 3 turns (25BC to fill, damage modifier +250%)
SBB: Advent Stellar: 18 combo powerful Light attack on all enemies, boosts own ATK in proportion to REC for 3 turns and add chance of inflicting Paralysis and Weaken effect to all allies' attacks for 3 turns (45BC to fill, ATK +(70% of REC), damage modifier +450%)
Oh man...a unit that want's rec? Oracle type optimal? Not sure will have to see how the modifier affects final damage. Seems meh otherwise overall. Another new status effect added to units buff.
????????? | Borgeus (Dark)
Lord stats: HP 6421 ATK 2207 DEF 1854 REC 1682
Imp bonus stats: HP 750 ATK 240 DEF 240 REC 420
Hit Count: 9 (drop check count 2/hit)
LS: Chance of slightly absorbing HP when attacking and great boost in damage dealt to weak elements (HP drain chance 50%, HP drain 5-15%, elemental weakness damage +100%)
BB: Dark Venom: 13 combo Dark attack on all enemies and add chance of inflicting Curse and Poison effect to all allies' attacks for 3 turns (25BC to fill, damage modifier +250%)
SBB: Rex Mortuorum: 17 combo powerful Dark attack on all enemies, boosts own ATK in proportion to DEF for 3 turns and add chance of inflicting Curse and Poison effect to all allies' attacks for 3 turns (45BC to fill, ATK +(50% of DEF), damage modifier +450%)
Elemental weakness leaderskill! Probably my favorite of the status effect buffs. Will have to see how much the % stat buff makes a difference. Lord/Anima same damage as Guardian/Breaker? Guardian highest? etc...
So overall...Sierra and Belfla stand out most to me. Depends if the new Rec/Def%+ are additive or multiplicative how good other units are.
Not sure how good the defense cut in half will be over the previous units like Fiora and Aldin who also add dual elemental changers.