CU is much farther along in development and much less ambitious. Blame Koster.Seems like Crowfall having FFA pvp and having campaigns of set durations makes it stand out, but there's only two real PvP games on the horizon, CU and CF.
You mean they are taking a sensible approach to development? I'm sure we can find a way to spin that into a negative somehow!They seem to be concentrating on netcode and overall stability at the moment so things like animations, performance, and (god I hope) the combat system aren't finalized. Over all the game is exactly what Mark Jacobs said it would be at this point, an oldschool true Alpha.
They're making their own engine right? That's pretty ambitious! I look forward to seeing what they can create when they focus on an engine around mass PvP.CU is much farther along in development and much less ambitious. Blame Koster.The two games have very different designs, from my limited knowledge of CF and it's strategy overlay. CU is on the horizon. My guess is CF won't release within two years of the other.
Can you elaborate on the pitfalls of the curent combat system for me?I'm in the alpha for this but they are pretty clear about not releasing gameplay footage. For good reason, the game really isnt much to look at right now. Each realm has 3 race class combos and the entire game is basically a big capture and hold BG set up in a fashion very similar to Daoc battlegrounds. They seem to be concentrating on netcode and overall stability at the moment so things like animations, performance, and (god I hope) the combat system aren't finalized. Over all the game is exactly what Mark Jacobs said it would be at this point, an oldschool true Alpha.
Yeah not too concerned with tabbing and hotbars - been down that path a hundred times.From what MJ said when I interviewed him two years ago, it's hotbar/tab target based combat. I have no idea what the specifics are about it, so I'm curious as well.
This. I like the fact that they are focused on getting the mechanics and netcode tight first. Worry about the graphics later. Graphics are supremely important in the end and definitely help sell boxes. But if a game's mechanics suck then good graphics can't keep the players interested.They're making their own engine right? That's pretty ambitious! I look forward to seeing what they can create when they focus on an engine around mass PvP.
I've spent a VERY small amount of time in game, but from my experience every skill has a cast time (including melee) that checks range at the end of the cast and animations are super basic atm so you are ice skating around with your sword in the air when casting your basic melee ability or whatever. I'm fairly confident that it is not representative of the final games combat system and I wouldn't be surprised if there is something that makes it less horrible that I am just missing. Honestly I feel like this is something that can be overlooked for right now. However if the gameplay feels the same in 6-8 months there may be some issues.Can you elaborate on the pitfalls of the curent combat system for me?
To be honest I haven't spent a lot of time in the IT, Real Life + playing other games when I have time) but what your feeling has been there since the start. There have been a lot of changes to the server and net code but not a whole lot in the "making this feel like a game" department. Until the server is rock solid and can handle whatever they are planning to throw at it they have pretty much pushed anything else to the wayside (not to say other things aren't being updated but do not be surprised if a lot feels weird / is weird until the server is 100% rock solid.) And yes everything is essentially a caster at the moment.I've spent a VERY small amount of time in game, but from my experience every skill has a cast time (including melee) that checks range at the end of the cast and animations are super basic atm so you are ice skating around with your sword in the air when casting your basic melee ability or whatever. I'm fairly confident that it is not representative of the final games combat system and I wouldn't be surprised if there is something that makes it less horrible that I am just missing. Honestly I feel like this is something that can be overlooked for right now. However if the gameplay feels the same in 6-8 months there may be some issues.
EDIT: Basically what I am saying here is that the current combat sucks balls, but likely does not reflect on what the final product with have.
Yikes, I don't like the way this sounds.To be honest I haven't spent a lot of time in the IT, Real Life + playing other games when I have time) but what your feeling has been there since the start. There have been a lot of changes to the server and net code but not a whole lot in the "making this feel like a game" department. Until the server is rock solid and can handle whatever they are planning to throw at it they have pretty much pushed anything else to the wayside (not to say other things aren't being updated but do not be surprised if a lot feels weird / is weird until the server is 100% rock solid.) And yes everything is essentially a caster at the moment.