Crizack_sl
shitlord
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I think you are fairly misleading. The reason why DAoC was such a hit for so many years were the gank grps. Zerg meant almost nothing in that game because a group of 8 people could kill zergs like it was not problem. Fight could last for 10minutes for a 8v8 and fights could last seconds for 8vZerg.I really believe that the reason why DAoC was such a hit for so many was that they were mesmerized by the large scale PvP. The melee combat system was pure shit as the only styles you could realistically use was your anytime style or maybe your from behind style, at least before they implemented backup styles. I was one shotting casters from far away on my archer without losing stealth for like six months before they nerfed that. Hib casters killed all classes in less time than it took for their uninterruptableninesecond stun to wear off. How long did it take them to implement stun resists? A year?
I think I still hold the world record for getting the most number of kill shots within a few seconds btw. 38. Through a wall of course. No skill involved whatsoever.
My personal favorite was when they implemented new debuffs on the test server. They made them instant, mana free, no cool down, and had them interrupt all spell casting. It didn't carry over to live, but I always wondered who was behind it. One person? The whole team?
I would love to see large scale PvP done right, but there is no way in hell the team behind DAoC will do it. They only did one thing right and that was realizing many of us love PvP despite of PvP being unpopular in EQ.
As for WAR, I only played the trial version also. Me and my buddies all made that dwarf looking melee character and we all spammed that cleave ability. Unstoppable for 99% of the fights it seemed, heh.
The thing I hate about games these days is small scale opportunity falls way short. Zergs win almost always these days in current games these days theres almost 0 games where skill means anything vs numbers. DAoC had so much CC and counter CC that almost everything had a counter.
You mentioned 1 shotting casters from range without unstealthing and that literally was when everyone was hitting max lvl and people were figuring out builds and templates in the infant stages of the game, 2h stealthers could run into a zerg and do the same thing from melee. You also mention 9second stun nuke qq, which if you forget that casters could be interuptted in that game just by sneezing at them. All of those things were relativity fixed soon after it was "expolited".
DAoC was a game of skill and timing, it blew up from "oh shit a large scale pvp game" and turned into a elitest gank grp of epeen with huge importance of team synergy, strategy and team fighting.
The only thing i have ever wondered to this day was - was that shit methodically planned or was that all accidental? The game for its time just seemed to good to be true.
Top 5 features for me have alwasy been:
Realm Points
CamelotHerald
Realm Abilities
Crafting
Darkness Falls
I always wondered why no one ever does anything similar to this, too his day.
CamelotHerald added so much drive to be the best.
Realm Points always had something to work for.
Realm Abilities adding another dimension to the game.
Crafting, barnone the best to date in a video game.
Darkness Falls truly an original idea and amazing experience.
and TOA being an amazing expansion with the release of unique looking gear and stats along with master levels adding another layer of dimension.
Sorry for the nostalgia post, you can tell I will always be a huge DAoC fanboy.
One thing I do hope is that MJ doesn't rape my childhood.
But how could possibly fuck this up, when the ground work was laid out years ago.