I think the challenging problems related to low income areas goes back to the concept of rezoning / construction costs.After that trailer, I wont even be the least bit surprised if the game puts far more emphasis on appeasing low income areas. I understand its inclusion, but I have almost zero trust in game developers to look at a low income neighborhood from a fun, possibly GTA kind of view. But instead, know that they'll look at a low income neighborhood as something that needs to be "fixed" with every single service that is available in the game needing to be within walking distance of it. Never mind the gentrification that would happen if that situation were to take place in the real world.
but seriously I would be more likely to get City Skylines if there was a "tedious mode" where all actions came with some kind of cost. Traffic was slowed down by construction / upkeep, citizens were frustrated by rezoning, building took significant time, rebuilding took even more, etc.
True, but on the flip side, I would never play a city builder like that. In a way, few games are actually realistic. Strategy games like Civ and such, you still play a god. I have sometimes wondered how it would be to play a game like HoI, but have the entire political/economy/factory set to automatic. You're just the top general and have to try and take objectives (set by politicians) with the shit they give you. It would be interesting for a while, but few would play it for long that way. Gamers want to be gods.yeah. these games don't really touch real world issues of demographics, drug use, graphitti, gangs, etc. *might touch on homelessness*, however, its all 100% going to be through the lens of perfect socialism. 100% top down, more police, more welfare, more buses, etc. partially due to just the nature of the games as you are that god/socialist engineer, as I stated. they never really model elections or capitalism. and, that they are a Euro dev might be a factor as well.
I once read an editorial in PC Gamer or something back in the 90s where an actual general described all the ways that RT and TB strategy games are not realistic. The best one was 'if this was real war your helicopters would just randomly fall out of the sky all the time even when nowhere near combat.'True, but on the flip side, I would never play a city builder like that. In a way, few games are actually realistic. Strategy games like Civ and such, you still play a god. I have sometimes wondered how it would be to play a game like HoI, but have the entire political/economy/factory set to automatic. You're just the top general and have to try and take objectives (set by politicians) with the shit they give you. It would be interesting for a while, but few would play it for long that way. Gamers want to be gods.
I once read an editorial in PC Gamer or something back in the 90s where an actual general described all the ways that RT and TB strategy games are not realistic. The best one was 'if this was real war your helicopters would just randomly fall out of the sky all the time even when nowhere near combat.'
Maybe they'll add NGO direct action and CIA-funded medical research facilities too.They just need homeless shelters and drug use facilities and you can remake a modern leftist shithole city!
And immigrant no-go zones if you are using a European map!Maybe they'll add NGO direct action and CIA-funded medical research facilities too.
And immigrant no-go zones if you are using a European map!
yea for sure. there's no variance. the game is unwilling to sort of brand a certain percentage of people as just shitty good for nothings. which....the older i get, the more i realize a startling amount of society is made of them.One of the biggest breaks from reality for these types of city builders is the education systems in them. 100% of all kids that attend school become "educated". And 100% of adults that attend university become viable candidates for high dollar jobs in commerce/industry.