But why implement this in the main game when they can delay it until the first expansion for the extra $$$? see Civ 5 and religionHaving a subterranean and space layer would actually be pretty fucking awesome. You could even have a few civs that don't settle planetside. They stay in orbit and/or travel around the galaxy (FTL) and occasionally visit. All of Earth wouldn't have the exact same strategy regarding what to do after leaving Earth.
and yet I hit 300+ turns at 3AM and went "fuck"...one more turn.I'm not too thrilled at this point. AC was a completely new game with many different mechanics, here in BE they copied Civ 5 in so many aspects. Health works pretty much exactly like happiness from what I've seen so far, energy replaced money, colonists halt city growth and so on...
Number of cities increasing unhappiness was already a questionable mechanic that made little sense, but founding city B now decreases health everywhere? Ugh.
Wow, even chopping down a forest gives +20 production in a city. Makes perfect sense, we have no knowledge of the properties of the trees, let's build shit out of it!
Sure, it has all the addictive Civ elements.and yet I hit 300+ turns at 3AM and went "fuck"...one more turn.
Yeah, not being able to toggle grid with G and Resources with CTRL R makes me furiousWhere is the option to change key bindings? Really hate using arrow keys to move around.
because the AI will get quests just like the player does and sometimes one of those quests is "kill this outpost A because outpost B wants it dead"Why does the AI half way through the game start attacking outposts? And how do I prevent it without declaring war and just stomping their armies away from the outposts?