When the AI combines the infinite money bug with the "can buy multiple ships per turn in a non-coastal city with a harbor" bug
I wonder how many people who chopped forests 20 tiles away from their cities are super fucking butthurt now.
Haha. I definitely abused the shit out of that at times but I'm really glad they fixed it.
Super close cities for overlapping district bonus still a thing?
- Cities can no longer receive yields from more than one regional building per type; they take the highest (ex. production from multiple Factories)
- Cities can no longer receive amenities from more than one regional building per type; they take the highest (ex. amenities from multiple Stadiums)
I agree, now there is way less thought required for where you want to plant future cities. Previously I'd sit and brainstorm out my first 4 or 5 cities with map pins trying to maximize overlap as much as possible. Still useful to do this but not nearly as good anymore.New patch out, and among other things...:
So, the whole factory overlap thing is completely dead now, it seems. It also seems clear that it was originally an intentional design they never properly played out if they didn't realize the implications of it. This should have a pretty huge effect on how the game is played now, I would think. Kinda think it sucks and seems like a big kneejerk reaction. They could have done something with a little more finesse or gradual decrease in benefits, but they just decided to remove it completely.