Tearofsoul
Ancient MMO noob
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Natalie's Cleavage Comments are disabled for this video.Mount FAQ from KS update
Mount FAQ
What are mounts like in Crowfall?
Mounts are creatures that have been tamed to act as both a companion and a steed. They provide players with a method of moving more quickly around the game, and sometimes giving them the ability to transport more items.
How do I get a mount?
Players with the right skill(s) will be able to tame certain creatures they find in the world, and some of these can be ridden as mounts. Additionally, some magic items will allow the player to manifest (summon) a mount from your inventory.
What determines if I can tame a creature?
All gameplay in Crowfall requires one or more skills; taming and riding mounts are no different! Certain creatures will require higher amounts of skill to tame than others. Skill will also be required in order to keep control of that creature once you have tamed it. Increasing your riding skill will help you tame more wild creatures, which in turns allows you to increase your movement speed while mounted.
Can you tame creatures other than Mounts? What can you do with the tamed creature?
Yes. Some creatures are a pack animals. Taming them allows you to open up a separate inventory on that creature, to add and remove items from it, and to order that creature to take simple commands like "stay," "come" and "follow me." If the creature is a regular mount, you can ride it, have it follow you or release it back into the wild (i.e. un-tame it). With figurine mounts, you can also dismiss them (i.e. turn it back into a figurine in your inventory, for later use).
Can mounts be attacked? Do they have health? Can they be killed?
Yes, yes and yes. Mounts are creatures in the world, so they can take damage and be killed.
Will a mount defend himself, or you, if attacked?
Yes, when you are not riding on a mount, the mount will defend itself and/or its master.
Can players use creatures higher than their riding skill allows?
No. The riding skill determines which mounts you can ride, as well as mount speed.
You said that mounts can die. Can figurine mounts die?
Yes, but figurine mounts have multiple lives. When it dies, the item takes some decay, and there is a delay timer before the mount can be summoned again. Remember that these are items, so they follow the same design philosophy as everything else: nothing lasts forever.
Can someone else take my mount?
These are items, so they are subject to the Campaign loot rules. That means there is a risk/reward scenario whenever you decide to use a mount figurine. Be careful where you take them.
What about the Kickstarter reward mounts? Don't they last forever?
The Kickstarter mounts will be limited in use, like normal figurines - but we WILL give you a way to get the visual appearance back, if they are lost in gameplay. Our goal is not to make these "permanent", but rather to make them temporary, but recoverable. We do want you to be able to continue to use them over the lifetime of the game, though, to show other players that you were an early backer.
Can I get more figurines in the game? Or only through Kickstarter?
There will be Disciplines that allow players to craft new figurines. However, the Kickstarter reward figurines have a unique appearance. Only Kickstarter backers (of the appropriate tiers) will have access to these mounts.
Can my Centaur character ride on a mount?
No, centaurs already have a base movement speed increase and there will be some other mechanic that allows them to travel at mount speed.
Natalie - ft: Todd #2:
You're just seeing a picture of me? I've been in a bunch of interviews and shows online for years now that I've posted on here. Sorry to disappoint.God dammit Draegan, for some reason I pictured you looking like one of those super metal heads. Rocking Jesus hair with a massive beard and extended goatee, filled to the brim with spliffs. Instead you look like a total bro, I am disappoint.
Well played Todd, well played.Natalie's Cleavage Comments are disabled for this video.
If you want an absolute flawless and aesthetically pleasing, that looks like it's handcrafted, yea, it's going to be complicated.They've discussed, as the initial starting experience of a campaign, players having the ability to rummage through abandoned towns/mines/ruins to find starting resources. I'd imagine that town setup was one of them. No concrete details as to what that entails. I also don't mind some of these towns being static assets. I'd imagine it'd be pretty crazy expensive to procedurally generate a town flawlessly.
He slipped up in the video saying the kickstarter was just to see if the game had any interest. So. yah, all the goals would have been in the game anyway.These stretch goals are dumb and fake. They're not going to make the MMO with just the Kickstarter money and a 100K or whatever isn't going to make the difference in translations.
It's the funding they'll get afterwards.
Also, Crowfall hit a brick wall. Can't believe how slow it's been crawling since the first day or two.
Seriously though, what could they have added? Anything else would be superduper feature creep.They have money already to fund much of the game. The kickstarter is extra money and helps identify supporters who are willing to put their money where their mouth is.
One thing about any venture, more money is not a bad thing. I do think the stretch goals are a joke though. They are listing them as if they were not going to be in the game. Kinda disingenuous but whatever, I am still going to enjoy the game.
Natalie cosplay calendar as the 12 archetypes... obviously.Seriously though, what could they have added? Anything else would be superduper feature creep.
This isn't true. The Kickstarter will hopefully allow them to raise more funds to make the game but in no way do they have enough to make it right now. They have been very upfront about this and haven't tried to hide it.They have money already to fund much of the game. The kickstarter is extra money and helps identify supporters who are willing to put their money where their mouth is.
One thing about any venture, more money is not a bad thing. I do think the stretch goals are a joke though. They are listing them as if they were not going to be in the game. Kinda disingenuous but whatever, I am still going to enjoy the game.
This is true, but given 2.7m from VC and the ~1.5m from their kickstarter I think they will be hard pressed to come up with a good implementation of their ideas without an additional source of funding.There isn't much of a game there honestly. There is no PVE, no hand made content. They just have to get their servers right and make sure they have enough artists. Everything else is building their world engine. That's an over simplification, but there is significantly less than a standard MMO.
K emailed (better formatted in the email):If anyone has any questions for the show, or about the game for topic discussions email them to[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling)){p=t.parentNode;if(a=c.getAttribute('data-cfemail')){for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16)).slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e)),c)}p.removeChild(t)}}catch(u){}}()/* ]]> */
Thanks!
The precedent is alreadyhereandhere. Shroud of the Avatar raised $1,919,275 via Kickstarter and subsequently raised $4.1 million via donations/shop purchases directly on their website.I think they will be hard pressed to come up with a good implementation of their ideas without an additional source of funding.