What if they make the guild only artifacts only winnable in the guild vs guild campaign?
Like I said if they add contrived objectives we'll have to re-adjust, but right now the attitude among PvPers is that we want FFA and are exhausted from factional PvP. Organized groups also do better in FFA environments. The people who are helped most by factional PvP are unorganized players who are assigned a group of people to play with, and there's nothing wrong with that. It just isn't as compelling as FFA for us.
No offense, Valor, (and I agree with both your broader point about EKs in this post and appreciate you getting information from the developers) but it's been quite a long time since LotD went into a game and "just fck'd people's shit up."
Weren't you part of that fail alliance in GW2 along with Team Legacy (lol) and RUIN (double lol?) I believe PRX and that group of folks Tuco and company put together - Titan Alliance - destroyed your team regularly.
Wasn't your team regularly destroyed by Condemned in ESO until they broke up?
What's the last game you guys actually dominated in? ArcheAge (lol)? Age of Conan?
I'm really not trying to make this a "shots fired" post and again, appreciate your developer access, but come on dude...
First off, if you want to talk shit about LotD please use this thread:
Lords of the Dead - Guilds - Crowfall Community
Second, from what I hear LotD is competing at the highest levels on Ollo in ArcheAge. I think Havoc was on the same server and broke up before the Auroria content was even released where LotD got a castle. ArcheAge isn't the kind of hardcore PvP ruleset we all want, but it is the current PvP game and LotD is showing a lot of flex in it. There's no reason to doubt they'll carry that to Crowfall.
Lastly, LotD has a good enough pedigree that you have no credibility if you talk shit anonymously.
The problem is they have stated so many different what ifs that I don't take anything as rock solid.
Yep. This is a bit of a grand experiment and nobody knows how it'll go. They need to focus on making the campaign experience fun and then worry about making the victory of campaigns rewarding.
I don't know what a guilds motivations are. I know PRX would probably hit the dregs and compete against the best guilds out there and do it for months just to win. They did it in ESO and GW2 for absolutely no gain except for the winning part. So yes, I think they will do it. Not only that, they gain gear and materials to some degree.
This is 100% true. What we mostly want is a clear victory condition that separates a winner and a loser. We can use this to strategize toward and a simple win/loss record proves who is successful. From our experience the benefit of winning a campaign in terms of morale and new applicants is so powerful that a concrete ingame benefit isn't necessary. Speaking personally I'd prefer the trophies exist but don't confer any benefit in the campaign. I think this for several reasons:
1. I want them to stick to their 'clean slate' idea 100%.
2. I don't want to hear the bullshit excuses/complaints people have of outside interference. I hated hearing whining from sides who didn't have orbs in GW2 complaining about how it was impossible to fight. I hate excuses and I hate game mechanics that give people an easy way to make excuses.
3. Most importantly, I think (hope) that a tier1 campaign will emerge will emerge in the community for all the big dick-swinging PvPers to join in and compete against each other. You'll have thick-chinned groups like the KGB roll in that campaign and fight to the death the entire campaign no matter the odds. Then you'll have needle-dicked guilds who roll on a weak campaign because they're afraid of competition.
Ex: The leading guild on Enla in AA rolled on Aranzeb or Ollo and switched servers to Enla right after release because they didn't want to compete with the 'bigger' guilds. Now they're dominating a nobody server and are arguably the most successful guild in ArcheAge in terms of specific feats (castles, halcy record and PvE kills). The strongest alpha guild in ArcheAge rolled on the weakest server like a bunch of pussies and broke up two months later.
So, I get annoyed with the idea that the pussy guilds on the easy campaigns getting better rewards than the badass guilds on the harder campaigns. This will naturally divide the PvP community and reward cowardice.