Mr Creed
Too old for this shit
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The way you phrased that implies the PVE world is seperate, like in GW2. I dont want that. I do want a world with a PVE component though. I thought that will be the case here, at least there are some references to monsters. That doesnt mean I want to grind +gooder rare drops like in a theme park MMO. Instead I was expecting it to be more like EVE. EVE has plenty of PVE that triggers PVP encounters - usually smaller scale which is more fun for me anyway.The real question is: why do you want a PvE world?
You do realize that, for the vast majority of PvP players in GW2, the "persistent PvE world" is, at best, a Lion Arch-shaped lobby where they log in because you're kicked from the WvW map when you disconnect. The only advantage of mixing a PvE and a PvP world is for the PvE players, not the PvPers. It means the PvE crowd can dip its toes into some PvP from time to time. The PvP-oriented players don't engage in the PvE experience.
So, yea, since it's a PvP game, not a PvE with PvP tacked, there's no large PvE world.
The result is simple: you get UO, pre-trammel. You get a game which is designed to attract sheep for wolves to slaughter. Except the sheeps know better after 20 years, and they're not going to touch it.
The problem of having permanent consequences (worth fighting over) is that, by now, if you lose, you uninstall the game, and move on. There's dozens of games to play. Make losing sting too much and the game loses. That's what doomed the ancestor of Crowall: once you'd lost, it was over, and you most likely canceled your account. Maybe a few would toughen it out, but that didn't make a game viable.
That's what they learned, and why they move to a campaign-based format. Losing doesn't set you back, it means you've not progressed.
At this point I'm no longer sure Crowfall will have that - it sounds more and more like Planetside 2 where you just hold Irondick Outpost and the resources roll in until you are driven out. Which isnt bad, love me some PS2, but it's not what I was expecting early on.
I'm wondering how big the worlds will be and how random they can make it - exploring a new world, securing a good location and building up a village, getting into fights while doing so is my draw here. That's spring I guess. By the time I'm on guard duty on some tower so the crafters can mine in peace I'll likely lose interest, which would be summer in Crowfall. Winter sounds interesting again depending on how it actually works - a last stand vs the zombie apocalypse style ending is always fun.
With the Kickstarter drawing to a close there are fewer facts then I expected (and some I dont like) and I downgraded my pledge accordingly. Still getting the base game, but not gung-ho enough to throw triple digits at it. I mean, with that money I could get another virtual starship that I can walk through in my hangar *right now*, right?