Crowfall

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Byr

Ahn'Qiraj Raider
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Path of Exile has been developing their own sort of merchant system (to address tuco's comments on why he quit PoE).
And theyve been claiming this for more than a year now. At least youre in the right spot for hopium.
 

Tuco

I got Tuco'd!
<Gold Donor>
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I wouldn't mind playing PoE again if they had a merchant system. Or just changed it so I didn't have to trade bullshit to make maps. I just wanted to play the game, not play Auction Hero 4000.
 

Byr

Ahn'Qiraj Raider
3,797
5,416
I wouldn't mind playing PoE again if they had a merchant system. Or just changed it so I didn't have to trade bullshit to make maps. I just wanted to play the game, not play Auction Hero 4000.
the 3rd party programs for it are actually pretty good. You assign a value to a stash tab, throw the stuff you want to sell in it and it auto updates your posted thread which all the 3rd party websites check for people who dont want an AH.(how these are better than an in game auction house...ill never know)
 

Pasteton

Blackwing Lair Raider
2,733
1,918
the map system is what made me quit. It's hard enough to get drops and craft what you need, but it's the only game I know of where just being able to get to do the endgae map(ridiculously rare 70+) was a prayer
 

Draegan_sl

2 Minutes Hate
10,034
3
the 3rd party programs for it are actually pretty good. You assign a value to a stash tab, throw the stuff you want to sell in it and it auto updates your posted thread which all the 3rd party websites check for people who dont want an AH.(how these are better than an in game auction house...ill never know)
That's pretty fucking slick.
 

Tuco

I got Tuco'd!
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the 3rd party programs for it are actually pretty good. You assign a value to a stash tab, throw the stuff you want to sell in it and it auto updates your posted thread which all the 3rd party websites check for people who dont want an AH.(how these are better than an in game auction house...ill never know)
Yeah, but when I played Listing and finding items was sort of the easy part.. The hardest part was after that and having to message people, arrange a time to meet, meeting up, haggling a price (This is where the obfuscation of value due to the goofy currency system was a pain. The window of what something was worth is massive and so many people are happy to walk away from a deal if they don't get what they want.) then performing the transaction was 75% of the work.

If all they did was enable a 'pay on receipt' system where you mailed someone an item and a price it'd make things a ton easier.

What's interesting about the high opportunity cost of transactions is that as you get higher in level/gear, your time becomes more valuable, making selling your items less useful. This creates a sort of community where you store a ton of items, then loan/give them away to people. (at least outside of the ladder game). I know when I started I was given/loaned a bunch of stuff, then when I quit I gave it all away. If you could liquidate goods easily you'd just liquidate everything and pool the resource generated by those 30 items to go toward your gear.

I kind of like that idea because it adds a certain level of depth to the game when everything is illiquid.
 

Harfle

Lord Nagafen Raider
1,055
69
And theyve been claiming this for more than a year now. At least youre in the right spot for hopium.
I believe its not that far out from what they have released on it. I dunno I havent been following to closely since I am waiting on next content patch.
 

Mr Creed

Too old for this shit
2,385
277
I could deal with all the bullshit about searching for trades and figuring out value, but I draw the line at having to contact the seller and setting up a meeting time. A decent compromise would be a zone similar to the bazaar in EQ (back then) where I could snoop through inventories and trade immediately.
 

Vitality

HUSTLE
5,808
30
You guys are getting a bit off topic, we don't know how trading is going to be facilitated in Crowfall. Vendors likely are primary. At which point ease of browsing and player marketing will be a deciding factor on the quality of the system.

In path of exile the third party web tools required significant setup, but once completed trading was a primarily passive endeavor, people sent you tells.

On the web tool, any good trader knows to make the most of their time you filter by online and buyout only posts. The much bigger ticket items are more often brokered auction style in PM's and forum posts of course.

Not filtering your market searches for online and buyout only is just an exercise in futility.

Having the ability to search and filter vendors in Crowfall will be extremely important. (For non terminator campaigns)
 

Srathor

Vyemm Raider
1,882
3,037
Personally I think having trading like that while a neat idea is just trying to reinvent the wheel. It will needlessly over complicate trading.

Have a location on gear for money. (Sacks, moneybelts, hidden boot heels) Have money have weight. If you want to carry 10,000 gold for some stupid purchase you have a cart and a chest. And guards, lots of guards. If you find a gold vein at irondick mines, grats you are now rich. Of course the spies in your guild are going to rat you out, and in come the raiders.

Once they loot your cold dead corpse you just better hope they don't find the 20 gold pieces you had in a hollow tube stuffed up your ass.
 

Valor_sl

shitlord
26
0
You guys are getting a bit off topic, we don't know how trading is going to be facilitated in Crowfall. Vendors likely are primary. At which point ease of browsing and player marketing will be a deciding factor on the quality of the system.

In path of exile the third party web tools required significant setup, but once completed trading was a primarily passive endeavor, people sent you tells.

On the web tool, any good trader knows to make the most of their time you filter by online and buyout only posts. The much bigger ticket items are more often brokered auction style in PM's and forum posts of course.

Not filtering your market searches for online and buyout only is just an exercise in futility.

Having the ability to search and filter vendors in Crowfall will be extremely important. (For non terminator campaigns)
What I'd like to see is an Auction House UI, that only tells you where you can find an item, not let you buy it. That way folks can advertise their equipment without having to spend countless hours tending to forum posts.
 

Tuco

I got Tuco'd!
<Gold Donor>
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With a system of money having weight and loot on death I like NPC merchants scattered in different areas. I also wouldn't mind an auction house UI like Valor describes where you can only find that the next town over has a ring of +5str.
 

Ryanz

<Banned>
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52,944
Considering who the devs are for this game, I'd assume they will go with a player owned merchant system where you have to travel to a player's NPC within their EK or Campaign to trade for items. The question then becomes how do you set "prices" for these items. There isn't a currency in the game as far as I know. So how would a player set a price for an item when currency could be anything in the game? Do you go to a players merchant, view all his items and then make an offer on an item, the game sends that player an email and he either accepts, denies, or counter offers? I dunno, typing this out it almost sounds like an auction house would be a better option (even though it kinda pains me to say it).
 

Vitality

HUSTLE
5,808
30
Devs are leaning towards a currency type like crafted gold coins. No solid details on this other than a couple what ifs from Todd.

I'm fine with freeform base material prices being a thing.

I mostly want to setup conversion vendors in a central location in the dregs and take in a markup (wood to ore to stone etc)

I'll do F2F trades for anything more expensive. Rather not run the risk of popular rare commodity vendors being camped by bandits and getting jacked.

I'll do my best to remain neutral to the various power-guilds in the campaign to maintain the tradespace. Might have to pay off Tuco or equivalent for territory protection or whitelisting etc.

I'm really interested in seeing what kind of Econ/Craft Disciplines pop up.
 

Tuco

I got Tuco'd!
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You always hear about mercenaries or protection money before a game comes out but it's rare that it happens from my experience. Usually paying a fair wage for the time of N people is too high.
 

Vitality

HUSTLE
5,808
30
You always hear about mercenaries or protection money before a game comes out but it's rare that it happens from my experience. Usually paying a fair wage for the time of N people is too high.
I mean I can count the amount of games where Mercs were even viable on one hand. And they were well payed (by me atleast)

I mostly took out hits on people, or had people tracked and camped for x amount of hours.

If bases are easily peace-timable I'd imagine Bounties are all I'll fund because merc protection won't be needed.

A lot of it is likely just paying for whitelisting of nearby powerhouses.

Acts of misconduct in the hustlehouse are punishable by me paying 1000 wood an hour to have you camped is one example of something I might do in this case.
 

Tuco

I got Tuco'd!
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Tangential, but what makes mercs or "small groups of very capable people" interesting is that you usually have no recourse against them. They've built up their wealth or income in a way you can't really impact and you can't dissuade them by killing them because they live for that. Where as in a big guild you have your super capable people and you have your more casual people. The way you defeat a big guild is you fight them and impact their casual players which causes a split in the guild and causes drama. Small, tight-knit guilds don't have that weakness (but have other ones).
 

Ukerric

Bearded Ape
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Devs are leaning towards a currency type like crafted gold coins. No solid details on this other than a couple what ifs from Todd.
Added fun: Being able to craft coins out of ANY metal. With lossy conversion, like: 1 ingot of Whateverium makes 90 Whateverium coins, and you can melt 100 Whateverium coins to make an ingot.

Multiple currencies, with the additional change between currencies being player mediated ("I don't have Silver coins, only gold!" "Well, that guy there does change, go see him")
 

Muligan

Trakanon Raider
3,231
901
What I'd like to see is an Auction House UI, that only tells you where you can find an item, not let you buy it. That way folks can advertise their equipment without having to spend countless hours tending to forum posts.
I am hoping that there are no features implemented into the game that allows you to bypass players even if it is indirect interaction. What I mean by that is, like you said, I hope an Auction House UI will help you locate items but then you must travel to a player or player's merchant NPC. I think it would be cool if EK's housed various tradeskill shops ran by players and a certain tradeskill level would unlock the ability to hire shopkeepers and/or interactive storefronts you can stock with items. I believe it would make EK's more valuable if they competed to become an economic powerhouse for those who may not want to be most decorated in terms of raids and defeating various bosses, completing dungeons, etc.