Crowfall

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Vitality

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Article idea: "With so many sweet games out now, does it make sense to spend time focusing on a game that isn't even in alpha yet?"
I'd have to go full shill to get something on paper for this topic. I also don't think there are many sweet games out right now. Other than Red 99 of course.

I love waiting 6 minutes to fully regen my mana bar.
 

Tuco

I got Tuco'd!
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Tuco what do you say to new mods as they attempt to engage peeps in the Amod thread? That might apply here.
biggrin.png
What? I tell them to follow your footsteps and make a mess of things so I can swoop in, act self-righteous and farm them +nets. I don't see how that's relevant here.
 

Draegan_sl

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What? I tell them to follow your footsteps and make a mess of things so I can swoop in, act self-righteous and farm them +nets. I don't see how that's relevant here.
Haha. If you mean getting 8 or so autistic internet weirdos all riled up by moving a thread into the shaw, then yes that is a mess. The world keeps spinning though.
 

Convo

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Haha. If you mean getting 8 or so autistic internet weirdos all riled up by moving a thread into the shaw, then yes that is a mess. The world keeps spinning though.
I love how oblivious people can be to thier own reality. You have such a false sense of yourself it's laughable.
 

Tuco

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Okay, here's something I think would be interesting, challenging, a contribution to CF's development and engaging to the larger CF community. It's much more work than just sitting around with a bunch of nerds and jerking off to hopium, and it requires a lot more knowledge of the gamesphere. But now that the kickstarter is over you don't have shit to do with CF anyway since they have nothing useful to say until they start talking alpha 1 timing.

Write a series of articles, one for each game that CF primarily draws from.

For each article, describe:
0. The general MMO scene pre-formation (ex: EQ was largely inspired by MUDs. UO was largely inspired by ultima, MUDs. WoW was inspired by EQ etc).
1. What that game set out to accomplish in relation to PvP. As in, what kind of pvp hopium were the devs pushing in the pre-alpha stage.
2. How that game formed itself through the alpha->release period.
3. The kind of pre-release communities that existed. Both the general feeling of the small groups, who the big groups and the big players were, what the uninitiated players were planning to do etc.
4. How the release period (first month) went.
5. How the community fared in the first few months. Who were the big players, why were they successful etc. (maybe this is useless, I dunno).
6. What successes the game had.
7. What failures the game had.
8. What helped cause the downfall of the game from a PvP standpoint (ex: WoW's open world pvp was pretty much killed by the honor system and battlegrounds pushing away from sandbox pvp and toward spvp. SB was killed by bugs, duping and monopolization).
9. How that game changed as it progressed from infancy to adulthood to where it is now (retirement home for most games).
9. What CF's design does to avoid these failures and build on its successes.
10. What open questions there are about CF that doesn't address these failures (Will we see cf.exe errors?).
11. Finally, this only works well IMO if you can present the content of the article to CF devs in an interview and get their feedback on how CF won't make the same mistakes of previous games.

Doing this would require a lot of research, and would involve really finding out who knows these games in depth. Even though I was hardcore into GW2 and helped lead one of the most accomplished GW2 guilds that was one of the few guilds to win in the NA and EU scene I still don't know everything about WvW and GW2's history. It'd be great if you found the top people in each game and had sets of interviews done with those people. And fortunately many of them are all circle-jerking on CF now so it's pretty ripe. Getting a sense of the pre-alpha hopium might be hardest because the number of people active in the scene pre-release is small compared to post-release, and usually their memories are drowned in post-release events. I can't really remember why we were hyped up about AoC. I mostly just remember killing fools, building the first keep, being the first to detroy a keep etc after release.

Maybe it's only interesting to me because I pretty much play these games for the meta-level community type events and I'm interested in the success/failure of these games from an MMO design perspective. This information is really not stored anywhere on the internet and I've never seen this kind of analysis done publicly. Most sources of information you have are extremely biased (ex: from people like me) and sorting through it is hard.

the games I'd want to see this done on:
UO
DAoC
Shadowbane
SWG
AoC
Warhammer
DF
GW2
PoE
 

Vitality

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I like that idea Tuco. Thanks.

I think I'd adapt that concept into a CF Feature dissection and how it compares (bad/good) to previous games.

The concept is sound. The issue is CF hasn't really committed to very many feature details. So it's hard to compare without pumping hopium-if statements. Which I want to avoid.

They're backing off the Telegraph conversation for instance in a very save face manner.
 

Arcaus_sl

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It's only two scrollable windows. the left hand header is stationary. I have been contemplating making the right hand sidebar scroll with the main body. I'll turn it on and see how it works.

The left hand of the website is what you would normally find at the top of a website. It's a repsonsive design so it'll adjust to your window width automatically.
Reduce the size of your browser, the left one scrolls as well and totally independently.
 

Tuco

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I like that idea Tuco. Thanks.

I think I'd adapt that concept into a CF Feature dissection and how it compares (bad/good) to previous games.

The concept is sound. The issue is CF hasn't really committed to very many feature details. So it's hard to compare without pumping hopium-if statements. Which I want to avoid.

They're backing off the Telegraph conversation for instance in a very save face manner.
Basing it off CF ideas makes the articles built on ideas you don't really know the truth of and are subject to change though. There's real meat and truth in previous games and the people involved. Imagine doing a biopsy of the history of telegraphs in gaming. Up to you though, since you're doing the work!
 

Vitality

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Basing it off CF ideas makes the articles built on ideas you don't really know the truth of and are subject to change though. There's real meat and truth in previous games and the people involved. Imagine doing a biopsy of the history of telegraphs in gaming. Up to you though, since you're doing the work!
And then imagine that article being a complete waste of time when Tully/Blair decide telegraphs are out. I really like where you're going with it I just want to keep it centered on CF as best as I can.

I'll jump on this topic as soon as I find some semblance of feature commitment from Artcraft.

At best I could compare housing instances to previous games right now and that's a beaten horse at this point.
 

gogojira_sl

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The site's aesthetic is nice enough but the layout is full of fail. How many moving parts can one site have? Three columns with the middle column having three within it and when I hover over it a trickle of urine confirms where my mouse is hovering over. Yeesh. Take it back 12 notches. It's overly complicated and nobody is going to stick around in its current state. The .gg seems weird to me, but I guess after looking it up that's a trend for competitive game sites or something?

I hope this game is great, my money is in the bucket at this point and I'd hate to see it flushed away, but I'm surprised to see this board buying in so hard already.
 

Draegan_sl

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The way the site is basically a trend from what I'm told in responsive design.

I can lock in the header I think, and I agree that shouldn't scroll. The sidebar on the right hand will stay scrolling for the time being.

The body I think is fine imo. It's jot a standard blog roll for sure. Not everyone's taste though.
 

Convo

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And he calls Brad a hack...how many more gaming sites does this dude need to fail at?
 

Convo

Ahn'Qiraj Raider
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I didn't know estalking was a sign of aspbergers.
Putz.. As usual you deflect. Such a pussy. But it doesn't change that you've been a failure at the whole gaming venture. It's hard to miss since you use the community here and all... Maybe if you took your head out of your ass and stopped thinking you're some kind of gaming genius you'd succeed. Reality is you have terrible creative ability and you need others to succeed. Just saying...

Let's be real here. Who's the real retard? Moving threads over how you feel? How much of a bitch do you need to be to do that?

You're the worst kind of person as you're not even the guy who was on FoH. Not that I knew you but only bc you were a mild version of the power tripping cunt you are now. Get a grip dude...and know your place.. I haven't seen one person defend your recent actions yet you carry on like an entitled dick. I'd like nothing more for this community to drop your 3rd option ass and I know Im not alone.


P.S. Stop using this community for personal gain. Thanks.