Except they explicitly said not every archetype can do everything, and they're not aiming for perfect balance.Pretty shitty on no trinity honestly. I hate systems where everyone can do everything like GW2. Disappointing, but it's early.
i cant think of 1 game with collision this hasnt been mentioned. So far, no luck in any of them.The fact that the game has collision may change the way we loook at the combat. Shields that actually block you from getting to casters might be the number one reason they didnt want dedicated healers.
The only game I can think of that had collision was Warhammer and they didn't have inertia at all when it came to falling arrows rocks or movement.i cant think of 1 game with collision this hasnt been mentioned. So far, no luck in any of them.
That's my guess as well, it makes sense in what they have said. Copying the Eve model a lot here from the one server, the different "sectors", to the main form of progression being offline.I'm guessing this is like EVE's Highsec, Lowsec, Nullsec though, with each world becoming more gay the further away from that miasma you get.
Elkin. IDK wtf they do.After limited research this game is looking like a GW2 combat/world + SWG eco smashed together.
Is this not another take on the segmented pvp/pve world servers + multi-property material crafting?
Maybe I'm not looking in the right places.
Also:
Deer Cow Archetype?
Auto-buy, when's alpha buy in? If it's even close to the repopulation game wise (which I also played) I'll enjoy myself.Elkin. IDK wtf they do.