1. What kinds of resources are in the world?
There are two primary types of resources in Crowfall. Those used for personal crafting and those used in conquest. Internally we call them resources and materials. The base unit is actually the same (stone, iron, wood) but there is a conversion process where you can "stack" resources to turn them into materials. This is because it is more efficient (in terms of inventory space) to transport materials en masse - and you might want to carry more. It depends on how you intend to use those materials.
Note that each of these types is a general category. There are a number of different types of stone, just as there are many types of metal and many types of wood. As discussed in our Crafting overview last week, most recipes call for a general category/type of component rather than a specific type (i.e. crafting a bow requires the use of "wood", not "yew" in particular. The type of wood that is used has an effect on the attributes on the resulting "bow" item.)
2. Where do the resources come from?
Resources can be harvested from the environment, and sometimes found on certain monsters. Materials come from particular types of POIs (Points of Interest) called resource factories: Quarries, Lumber Mills, and Mines.
3. What is a Point of Interest?
Our Worlds contain many structures that have strategic and/or economic value. We call these structures "Points of Interest." There are other types of POIs, as well: Strongholds, Temples, Graveyards - these serve different purposes, but all of them fall under the "POI" designation. Some of these POIs are for personal use; others are more strategic and really exist to facilitate (and, in some cases, fuel) the game of territorial conquest.
4. Are there differences between Resource Factories of the same type?
Yes! First, the proximity and location to other Points of Interest makes a huge difference (obviously). Second, we've also put balance knobs in place to increase (or decrease) the quality, quantity and type of material that each Factory produces. One mine could produce high quality iron, while another produces low quality copper -- but at a much higher rate.
Quarries located in a remote area will typically produce much more materials (and at a greater frequency.) This was designed so that, as the risk of transporting those materials goes up, so does the potential reward.
5. How are resources and materials used?
Resources are the base ingredients for crafting items. Materials are the base ingredients for building and repairing structures. If you stack enough resources to turn them into materials, you can use them for your structures. If you need to break the stack, however, some resources will be lost in the conversion.
For this reason, it's best to convert resources into materials only when you intend to either use them for your structures, or when you have enough of a surplus that you don't mind losing some in the "break down" process.