Harkon
Vyemm Raider
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Tyrant_sl said:Our first test is a pre-alpha test. Our pre-alpha testers will be the first test group for this test.Expect us to do this first test over a few weeks, as we want to be able react to feedback and have new game builds as we expand the test group.
We've already said that we'll be letting the alpha 1 testers into this test also (in groups, in the order of their pledging).We are doing this in order to get more testing feedback (there simply aren't enough pre-alpha testers to give us all the feedback we'd like, plus it's appropriate to reward early backers where we can).
By the time we close the pre-alpha test, we'll schedule our next test based on both our ongoing development plans and what we learn from (and must react to) this first pre-alpha test.
This is a great topic for us to expound on in a founders update sometime during the coming weeks.
Nothing they say about that subject matters much right now. They'll probably have a long testing phase and near release we'll see just how important your trophy from the previous season will help you in the next.after watching that video and the comment "When I play football, I don't get a reward I carry into my next game" and "the only reason I am fighting for anything other than supremacy and bragging rights is because I want some reward" "those two things don't necessarily fit"
can someone flesh that out for me? Are they saying nothing you win in any campaign will carry over into the next and that it's a nonstop resetting of the ladder?
Im going the other way on this. A reset server was introduced in Shadowbane and everyone hated it to the point there was never a second season. Id go for longer campaigns, let the people who really want to fight it out do so for 4 months, those who dont can log in, have fun for a month or two then take a break before the next one. In general a game that does resets like this isnt going to have a high constant population(see reset ARPGs like Diablo 2/3 or PoE). You need to bring people back for your resets, not burn them out with a constant turnover. You will have the diehard fans that carry a campaign during the slow times.Nothing they say about that subject matters much right now. They'll probably have a long testing phase and near release we'll see just how important your trophy from the previous season will help you in the next.
My guess? It all depends on A: Whether the game is fun enough that people don't mind playing the game hard only to see their shit get reset next week or month. B: If the PvP community they're marketing to will endure resets. C: If they can monetize the game while resetting all the important bits.
None of those key factors are something they can answer until heavy playtesting. Personally I think they'll find that the campaigns need to be reset every couple weeks at the longest, and a lot of it will hinge on whether the gameplay is more fun than most MMOs are and whether they can minimize most of the bullshit we put up with in MMOs. If they give up and revert to a more GW2 style reset where you get to import most of your stuff, it'll be a failure to achieve their goal for me.
Put a different way, I think their model should be less Shadowbane and WoW and more Starcraft and DOTA. Quicker matches and enjoyable gameplay throughout the game. When you're executing your build order in SC you're not thinking, "Man this grind sucks but once I tech up the game will be so much fun." like you do in MMOs.
I find this assumption to be terribly wrong through experience too. Most players in this wont belong to the guilds that have been together for a long time, they will be in guilds that formed exclusively for this game with very little attachment to it. Historically when guilds like this lose their home, they dont pick up and rebuild easily, they end up shedding a large amount of players and after a campaign or 2 just wont have numbers/will to reform.Guilds that lose their bases just move on to the next campaign/ or join others and the remaining battle it out till a victor or winter forces one.
Or move on to the next opponent. Say its a map of 20 guilds or so each with a castle what will keep the campaign going for a bit will be the time it takes for a guild to consolidate territory and move on to the next target.Another aspect to campaign length that people don't talk about a lot is that you can make the large-scale PvP rules much more brutal if you're tuned to shorter campaigns.
Longevity is built paid with the cost of the winner not being able to obliterate the loser. In a true sandbox PvP environment a winner can be decided in an evening, and they can destroy the enemy base in a weekend. At that point the campaign should be over.
From my experience in a FFA environment communities will solidify into two distinct groups. Who is in each of these two groups will change quickly, but generally there will be two groups. And if the games' rules allow for it and the field is level, once one group gains an upper hand they will obliterate the other group. Morale is super important and most people are pussies, or more correctly, most people only have fun when they are winning and won't play a game they aren't having fun in.Or move on to the next opponent. Say its a map of 20 guilds or so each with a castle what will keep the campaign going for a bit will be the time it takes for a guild to consolidate territory and move on to the next target.
Massing troops and gear at the correct location attacking a 2nd castle but then being attacked by a different opponent. This is where guilds even massive ones can get fucked over if they don't plan correctly and doubly so if they have territory in the middle.
One thing that will mitigate this is that trust in a player will be minimal unless that person has been with a group for multiple campaigns. And if you're an agent working for another organization there is a high cost when you have to spend time in campaigns your true organization isn't even in. Even now that we're some 9 months into our current title, there is a clear difference in trust amongst people who have been in PRX for multiple titles and those who haven't.They're going to allow espionage in the game? O fuck. I mean, I'll probably never do it but that's something from EVE that I always loved reading about people dicking other people over.
I agree that that will be the endgame but I believe the bulk of the campaign will be the formation of those groups either through diplomacy or conquest.From my experience in a FFA environment communities will solidify into two distinct groups. Who is in each of these two groups will change quickly, but generally there will be two groups. And if the games' rules allow for it and the field is level, once one group gains an upper hand they will obliterate the other group. Morale is super important and most people are pussies, or more correctly, most people only have fun when they are winning and won't play a game they aren't having fun in.